The Legend of Zelda: Skyward Sword: Difference between revisions
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(Didn't test enough >_< Banding updated accordingly.) |
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=== Banding === | === Banding === | ||
Banding may be present in shading on characters and surroundings. | Banding may be present in shading on characters and surroundings. To fix it, use the DX11 backend, and set Anisotropic Filtering (AF) to 16x. AF should not cause a performance hit, but it may on some weaker systems. See {{issue|5361}}. | ||
<div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div> | <div style="float:left;">[[File:ZeldaSS-BandingAF.jpg|thumb|200px|Character shading properly emulated]]</div> | ||
<div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px| | <div style="float:left;">[[File:ZeldaSS-Banding.jpg|thumb|200px|Link improperly shaded with banding]]</div> | ||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||
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<!--A full list of options is available at Template:Config/doc--> | <!--A full list of options is available at Template:Config/doc--> | ||
{{Config | {{Config | ||
|gfxbackend = Direct3D 11 | |||
|gfxbackendnotes = Required to fix banding | |||
|anisotropic = 2x-16x | |||
|anisotropicnotes = Required to fix banding | |||
|skipcpuefbaccess = Off | |skipcpuefbaccess = Off | ||
|skipcpuefbaccessnotes = Disrupts Aiming | |skipcpuefbaccessnotes = Disrupts Aiming |