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The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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{{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}} | {{testing/entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5-750 @ 2.67GHz|GPU=AMD Radeon HD 6950|result=Almost Perfect |tester=}} | ||
{{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}} | {{testing/entry|revision=7489|OS=Windows 7 x64|CPU=Intel Core 2 Duo E8400 @ 3.06GHz|GPU=nVidia GeForce 8800 GT|result=Fast and speedy (Dx9)|tester=LynxOfTime}} | ||
{{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown | {{testing/entry|revision=7561|OS=Windows 7 x64|CPU=AMD Phenom II X4 N930 @ 2GHz|GPU=ATI Mobility Radeon HD 545v|result=20->35 FPS. 16 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}} | ||
{{testing/entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz|GPU=Intel HD | {{testing/entry |revision=7561 |OS=Windows 7 x64 |CPU=Intel Core i3 530 @ 2.93GHz|GPU=Intel HD Clarkdale|result=Full speed most of the time. 18 FPS in Hyrule Field. A little slowdown in large areas.|tester=Livy}} | ||
{{testing/entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | {{testing/entry|revision=3.0|OS=Mac OS 10.7.2|CPU=Intel Core i5 @ 2.8GHz|GPU=AMD Radeon HD 5750|result=Almost Perfect, mini-map is garbled unless you change EFB Copies to RAM, then it works fine, but the game slows down also (OpenGL)|tester=Elxiliath}} | ||
{{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}} | {{testing/entry|revision=7661|OS=Windows 7 x64|CPU=Intel Core i7-950 @ 3.07GHz|GPU=ATI Radeon HD 5770|result=Good for the most part with decent speeds, despite the fairy cursor misaligned with the mouse. However, resizing or maximizing the window causes literally about a hundred errors, starting with "Invalid Call" followed by D3D shader/framebuffer nonsense (mostly regarding D3DShader.cpp). Following the errors, Dolphin crashes.|tester=Schala}} | ||
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{{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=3rd Generation Intel® Core™ i7-3610QM@ 3.3GHz|GPU=1 GB DDR5 NVIDIA® GeForce® GT 650M with Optimus™|result=perfect|tester=jplafor}} | {{testing/entry|revision=3.0-601|OS=Windows 7 x64|CPU=3rd Generation Intel® Core™ i7-3610QM@ 3.3GHz|GPU=1 GB DDR5 NVIDIA® GeForce® GT 650M with Optimus™|result=perfect|tester=jplafor}} | ||
{{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=2nd Generation Intel® Core™ i5-2500K@ 4.5GHz|GPU=1.28 GB DDR5 NVIDIA® GeForce® GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen(After Push A+B)|tester=hong620}} | {{testing/entry|revision=3.0-681|OS=Windows 7 x64|CPU=2nd Generation Intel® Core™ i5-2500K@ 4.5GHz|GPU=1.28 GB DDR5 NVIDIA® GeForce® GTX 570|result=KOR Version(RZDK01) need to use 'MMU Speed Hack'(Old TLB Hack) for Continue in Menu screen(After Push A+B)|tester=hong620}} | ||
{{testing/entry|revision=3.0-710|OS=Windows 7 x86|CPU=AMD Althlon II M300 @ 2.0 Ghz|GPU=Mobility Radeon HD 4200|result=10 - 15 FPS. 7 FPS in Hyrule Field|tester=Livy}} | |||
{{testing/end}} | {{testing/end}} | ||