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New Super Mario Bros. Wii: Difference between revisions
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{{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}} | {{testing/entry|revision=3.0-421|OS=Windows 7 x64|CPU=AND Phenom II X4 @ 3.83GHz|GPU=nVidia GeForce GTX 560 Ti|result=Runs at 60 FPS when EFB Copies is set to texture, but no rotating/blue coins. Runs at 45 FPS when set to RAM, but fixes the coin problem. I'll take 60 FPS over rotating coins.|tester=AgainstYourthought}} | ||
{{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}} | {{testing/entry|revision=3.0-415|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Runs really well, usually at 60 FPS (100%) when in closed areas or most levels. However, the maps slow down to about 75%, and levels with water tend to slow down too. The above graphical glitches do occur here; if EFB is set to RAM, then speed drastically goes to about 5%, a few FPS. I'd really rather not.|tester=Ac}} | ||
{{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD | {{testing/entry|revision=3.0-702|OS=Windows 7 x64|CPU=AMD A6-3650 @ 2.6GHz|GPU=nVidia GeForce GTX 560|result=60 FPS stable D3D11 4x scale 4x16AA & 16xAF, but 20-25 FPS when EFB->RAM|tester=TaZze}} | ||
{{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion.|tester=Andreas Specht}} | {{testing/entry|revision=3.0-715|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=Intel HD Graphics 3000|result=Almost playable with the performance guide settings, average of 50 FPS, so the game is slow motion.|tester=Andreas Specht}} | ||
{{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}} | {{testing/entry|revision=3.0-716|OS=Windows 7 x64|CPU=Intel Core i7-2600K @ 3.9GHz|GPU=nVidia GeForce GTX 560 TI|result=60 FPS limited with 3x resolution, OpenGL, EFB texture, with EFB RAM it goes to ~35 FPS, with EFB RAM + enable cache it can keep 60 FPS 50% of the time (the other 50% the game is slow motion and the blue coins are not invisible, the coins still don't spin)|tester=Andreas Specht}} |