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Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions
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=== EFB to Ram Pixelation Glitches === | === EFB to Ram Pixelation Glitches === | ||
With EFB to Ram active, large pixelated | With EFB to Ram active, during camera movement a large pixelated block may appear in the upper left area of the frame. To avoid this problem, use the D3D11 graphics backend. | ||
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div> | <div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|200px|Example of a pixelated box]]</div> |