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Metroid Prime 3: Corruption (Metroid Prime: Trilogy): Difference between revisions
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=== EFB to Ram Pixelation Glitches === | === EFB to Ram Pixelation Glitches === | ||
With EFB to Ram active, | With EFB to Ram active, a large pixelated block may appear in the upper left area of the frame. It usually only appears during camera movement, but it may also appear after using the command visor. To avoid this problem, use the D3D11 graphics backend. | ||
<div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb| | <div style="float:left;">[[File:MP3-Pixelboxes-cropzoom.jpg|thumb|250px|Example of the pixelation]]</div> | ||
<div style="clear:both;"></div> | |||
=== Dot === | |||
When playing above 1x Native internal resolution, there is a dot in the center of the screen. It's small and easy to ignore, but it's always there. There is no fix for this problem. | |||
<div style="float:left;">[[File:MP3-Thedot-zoom.png|thumb|175px|The dot, zoomed in 8x]]</div> | |||
<div style="clear:both;"></div> | <div style="clear:both;"></div> | ||