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Super Smash Bros. Brawl: Difference between revisions
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{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}} | {{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}} | ||
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60 fps in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}} | {{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=nVidia GeForce 9400M|result=40-60 fps in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}} | ||
{{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.30GHz (OC'ed to 4. | {{testing/entry|revision=3.0-735|OS=Windows 7 x64|CPU=Intel Core i5 2500K @ 3.30GHz (OC'ed to 4.20GHz)|GPU=ATI Radeon HD 5800|result=Perfect, 60 FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE. |tester=Mazza}} | ||
{{testing/end}} | {{testing/end}} | ||