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Super Mario Galaxy 2: Difference between revisions
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{{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}} | {{testing/entry|revision=3.0-600|OS=Windows 7 x64|CPU=Intel Core i5-2400|GPU=nVidia GeForce GTX 460|result=Playable mostly 60 FPS with drops to low 50 (minimum 83% game speed) at 1080p internal res at auto no AA LLE sound with vbeam on and idle skipping off to make sound smooth when game drop to 50 FPS.|tester=rpglord}} | ||
{{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}} | {{testing/entry|revision=3.0-750|OS=Linux Ubuntu 12.04.1 x86_64|CPU=Intel Core i5-3570K @ 4.6GHz|GPU=AMD Radeon HD 7850|result=Framerate usually block to 30 FPS Max with and without filter, upscaling Max and other options it's exactly the same, 30 FPS Max, it's very slow, sometimes the game play fullspeed few minutes =( , other game run fullspeed without problem... Maybe because "Framebuffer errors affect many configurations when using OpenGL" ? Please fix it ! =D |tester=tikilou}} | ||
{{testing/entry|revision =3.0-787|OS=Windows 7 x86|CPU=Intel i5 2540M @ 2.50 GHz|GPU=Nvidia GeForce 635M|result=Smooth 60 fps playing at 1080p with internal resolution set to 2x, with occasional drops during sequences where Mario flies between planets and high action shots, but generally it stays above 55fps. Skipping destination alpha pass caused graphical issues, but all other hacks didn't seem to impede visual quality. |tester=SXPanda}} | |||
{{testing/end}} | {{testing/end}} | ||