Super Smash Bros. Melee: Difference between revisions

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{{testing/entry|revision=3.5-336|OS=Windows 7 x64|CPU=i7 3770k|GPU=GTX 680|result=Full 60fps everywhere with no audio bugs using LLE. using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.|tester=}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 X4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
{{testing/entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 X4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}