Super Smash Bros. Melee: Difference between revisions

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(Align Config/Version compat with recent problem update, though I thought 3.5-372 was mainly related to Wii Remote speaker audio corrections.)
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== Problems ==
== Problems ==
=== <s>Minor sound glitches</s> ===
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this, or use 3.5-372 or later.
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
=== Minor Video/Audio Timing Bug ===
=== Minor Video/Audio Timing Bug ===
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
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{{image|Team-Vs-Glitch.jpg|Stage 8 Classic Mode Glitch}}
{{image|Team-Vs-Glitch.jpg|Stage 8 Classic Mode Glitch}}
{{image|Stage 8.jpg|Stage 8 Classic Mode Working|br}}
{{image|Stage 8.jpg|Stage 8 Classic Mode Working|br}}
=== <s>Minor sound glitches</s> ===
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the [[DSP LLE]] audio engine to avoid this, or use 3.5-372 or later.
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.


== Configuration ==
== Configuration ==