![]() |
Progress Continues
We've already had 21802 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
![]() |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
The Legend of Zelda: Twilight Princess (GC): Difference between revisions
Jump to navigation
Jump to search
(Added problems) |
m (→Sun Rays) |
||
Line 40: | Line 40: | ||
=== Sun Rays === | === Sun Rays === | ||
Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used. | Twilight Princess uses a ray effect at various points throughout the game, most notably at windows and the fountains. The effect is very easily broken. How it is broken depends on the backend used. | ||
*D3D9 - Anti-aliasing | *D3D9 - Anti-aliasing, Anisotropic Filtering, Forced Texture Filtering, and even an Internal Resolution above 1x Native all reduce or eliminate the rays. Anisotropic Filtering affects it the most, Anti-aliasing affects it less, Internal Resolution only affects it a moderate sum (increasingly worse the higher the IR), and Force Texture Filtering has very little effect. | ||
*D3D11 - Anti-aliasing and Anistropic Filtering have no effect on the sun rays with D3D11. However, an Internal Resolution above 1x native and Forced Texture Filtering will affect it the same as in D3D9. | *D3D11 - Anti-aliasing and Anistropic Filtering have no effect on the sun rays with D3D11. However, an Internal Resolution above 1x native and Forced Texture Filtering will affect it the same as in D3D9. | ||
*OpenGL - There is no way to make the sun rays appear correctly with OpenGL. It also behaves different from the others: Anti-aliasing and Anistropic Filtering have little effect, but Internal Resolution has a very severe impact on the sun rays, making them entirely invisible at 4x Native. | *OpenGL - There is no way to make the sun rays appear correctly with OpenGL. It also behaves different from the others: Anti-aliasing and Anistropic Filtering have little effect, but Internal Resolution has a very severe impact on the sun rays, making them entirely invisible at 4x Native. |