The Legend of Zelda: Twilight Princess (GC): Difference between revisions

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(Correct AR between the two images... Also, working on caption bug...)
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With the D3D11 graphics backend the lens flare from the sun is glitched. When looking at the sun, the flare makes things appear darker instead of brighter, and it will even show through trees, buildings, and other obstacles. Only the D3D11 backend has this problem so use D3D9 or OpenGL to avoid it. See {{issue|5999}}.
With the D3D11 graphics backend the lens flare from the sun is glitched. When looking at the sun, the flare makes things appear darker instead of brighter, and it will even show through trees, buildings, and other obstacles. Only the D3D11 backend has this problem so use D3D9 or OpenGL to avoid it. See {{issue|5999}}.
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}}
{{Image|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br}}
{{Image|width=281|TwilightPrincessGC-DX11Blackness2.jpg|The same scene properly emulated in D3D9|br}}


=== Sun Rays ===
=== Sun Rays ===