New Super Mario Bros. Wii: Difference between revisions

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(Fixed what I put in CPU (meant 2670QM, not 1670QM). My CPU has that intel turbo-boost crap so it runs anywhere between 2.2GHz and 3GHz in game, please don't remove it (unless there's a better way to represent it).)
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{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.0-896|OS=Windows 8 x64|CPU=Intel Pentium e5555 @ 3GHz|GPU=Intel GMA X4500|result=Es jugable (50FPS) sin RAM, pero activando el JITIL64, resolución 640x480 y seleccionando 2 saltos de fotogramas el juego se vuelve MUY RÁPIDO! (+60VPS). Una cosa más ES PELIGROSO, la temperatura de la CPU es más de 60ºC. (Is playable (50 FPS) without RAM, but enabling JITIL64, 640x480 resolution and selecting 2 frame skipping the game will be VERY FASTER!! (+60 VPS). One thing more: IS DANGEROUS, the CPU temp is more than 140ºF.)|tester=}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5|OS=Windows Vista x86|CPU=Intel Pentium 4 @ 3.2 GHz|GPU=Intel GMA 82945G Express Chipset|result=Only 17~25 FPS due to graphics chipset, but surprisingly quite playable. All/most problems are still present in the new Dolphin 3.5, but nothing unbearable. Performance guide settings.|tester=Wiigeek336}}
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 1670QM@ 2.2GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
{{testing/entry|revision=3.5-514|OS=Windows 7 x64|CPU=Intel Core i7 2670QM@ 2.2GHz-3GHz|GPU=nVidia GeForce GTX 560M|result=Full speed with animated textures at certain settings.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*Use Direct3D11 Backend and JITL recompiler for highest possible performance.  
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.
*To get animated coins, enable "EFB Copies" to "RAM", set "Texture Cache" to the middle, and turn on "Cache Display Lists". Make sure that "OpenMP Texture Decoder" is disabled (it oddly halfs performance with this game in DX11). You will likely have to turn your internal resolution down to 1x or 1.5x for full speed.