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Pokémon Colosseum: Difference between revisions
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{{testing/entry|revision=3.0-911|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60 FPS|tester=bigfeh}} | {{testing/entry|revision=3.0-911|OS=Windows 7 x64|CPU=Intel Core i5-2400 @ 3.1GHz|GPU=nVidia GeForce GTS 450|result=Positive. LLE is heavily laggy and glitchy, switch to HLE as an alternative. (HLE does miss sounds at certain frequencies that LLE doesn't, though) Only minor slowdowns, stable at 50~60 FPS|tester=bigfeh}} | ||
{{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}} | {{testing/entry|revision=3.5-3|OS=Linux Archlinux x86_64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=nVidia GeForce 9800 GT|result= Positive, ~30 FPS, (1.5X resolution, 2x anti-aliasing/anisotropic), OpenGL plugin, Dual Core enabled, 1920x1080|tester=sam101}} | ||
{{testing/entry|revision=3.5-1749|OS=Windows 7 x64|CPU=Intel Core i5-3330 @ 3.0GHz|GPU=AMD Radeon HD 7970|result= Playable. 30 FPS (Direct3D11,1080p full screen with 2.5x resolution, 4x antialias, 2x antisotropic + OpenMP Decoder) Cutscreens can go up to 60 FPS. New game might need to retry several time to create a new (raw) save.|tester=}} | |||
{{testing/end}} | {{testing/end}} | ||