Mario Golf: Toadstool Tour: Difference between revisions

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{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60 FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.0-204|OS=Windows 7 x64|CPU=Intel Core i5 @ 2.8GHz|GPU=nVidia GeForce GTX 470|result=A lot of Graphic and Audio Glitches in the Menu, Game runs Perfect at 50-60 FPS, when Audio Throttle is off.|tester=Dario64}}
{{testing/entry|revision=3.5-1388|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=3.5-1388|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=ATI Radeon HD 6970|result=Perfectly playable.Full frame rate and only minor graphical glitches using DirectX11. I used HLE, EFB to RAM and Cache Accuracy to Safe.|tester=haddockd}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel i5-3570K @ 4.4GHz|GPU=Nvidia GTX 460 @850Mhz|result= Game is playable in OpenGL but major graphical glitches are present. There are more graphical glitches in Direct 3D 11 backend. Game speed is not consistent. Ingame meshes stretch (seems to aim towards the hole). AA works but AF does not. |tester=Kilobytez95}}
{{testing/end}}
{{testing/end}}