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Custom Robo: Difference between revisions
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== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
{{testing/entry|revision= | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}} | {{testing/entry|revision=7435|OS=Windows 7 x64|CPU=AMD Athlon II 1075T|GPU=nVidia 460 GTX|result=Must be run in DX11 or OpenGL to have any visual. Works great including multiplayer.|tester=}} | ||
{{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly.|tester=sol}} | {{testing/entry|revision=7584|OS=Windows 7 x64|CPU=Intel Core i7-2820QM @ 2.3GHz|GPU=AMD Radeon HD 6970M|result=Video runs perfectly with DX11. Background music glitches, but no effect to the game. Slowdown only outside of battle during cut-scenes. Battles run perfectly.|tester=sol}} | ||
{{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} | {{testing/entry|revision=3.0-235|OS=Windows 7 x64|CPU=AMD Phenom II X6|GPU=ATI Radeon HD 5750|result=Needs DX11 or OpenGL. Runs great, but occasionally locks up randomly. Savestate often and restart the game, then go back to the save state. The Twins scene, which normally crashes, works if "Skip EFB access from CPU" is on in graphics settings.|tester=}} | ||
{{testing/entry|revision=4.0.1|OS=Windows 7 x64|CPU=Intel Core i5-3350p|GPU=nVidia GeForce GTX 650 Ti|result=FPS drops to 40-50 if more than two robos are on the screen. Exact extent depends on the specific holoseum being used. Gameplay is otherwise a silky smooth 60 FPS. Game didn't crash once, even during the twins scene, without special configuration (i.e. Skip EFB access not enabled, and dual core enabled). I noticed a minor graphic glitch during battle - During a rebirth robos tend to run around in place for less than a second in random directions - But don't actually move.|tester=ErinsonMan}} | |||
{{testing/end}} | {{testing/end}} | ||