F-Zero GX: Difference between revisions

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{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}
{{image|F-ZeroGXEFBtoTex.jpg|The notorious shadow problem|br}}


=== <s>Random Crashes with DirectX</s> ===
=== Random Crashes with DirectX ===
With EFB to Ram, D3D9 and D3D11 may crash randomly. D3D11 is far worse than D3D9, but it still does it. Since the GameINI is set to use EFB to Ram, the only fix for this problem is to alter the GameINI to allow EFB to Texture, and then set the emulator to EFB to Texture in the graphics options. But the GameINI was set this way purposefully: EFB to Texture has tons of glitches. The crashes appear predictable, crashing in certain races or modes, so you could juggle between backends as needed to clear certain crashes. Otherwise, just use OpenGL. Corrected by an unknown revision between {{revision|3.5-268}} and {{revision|3.5-420}}.
With EFB to Ram, D3D9 and D3D11 may crash randomly. D3D11 is far worse than D3D9, but D3D9 still does it. You'll need to change this in the ini (by default it's set to EFB > Ram). Issues with EFB > Texture have been resolved and this is the preferred setting to achieve complete stability and gfx accuracy. As of 4.0-600, 1/15/14.


== Configuration ==
== Configuration ==