The Legend of Zelda: Skyward Sword: Difference between revisions

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(Updated on all the recent changes. Added the Painterly Effect issue, which should have been here a long time ago but uh, kind of forgot about it. I didn't upload any pics because there is no way to make it emulate properly yet.)
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=== OpenGL Horizontal Black Line ===
=== OpenGL Horizontal Black Line ===
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. See {{issue|6640}}.
Black line appears when the Internal Resolution is set to "Auto (Window Size)" in OpenGL backend, appearing above the lower right quadrant of the screen. Use a D3D11, or OpenGL with other Internal Resolutions to avoid this problem. The problem is inherit to the hackish nature of fractional scaling and is unlikely to be fixed. See {{issue|6640}}.


=== Pellets/Arrows Aim ===
=== Pellets/Arrows Aim ===
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If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
If "Cache Display Lists" is enabled, Link's sword's blade may disappear. Do not enable "Cache Display Lists" to prevent the problem from occurring.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
*If you want to use cache display lists, there is a method that allows it to be on while keeping the sword. First, make sure "Cache Display Lists" is not checked, then load the game. Pull out the sword, then go into the graphics options and enable the "Cache Display Lists". The sword will remain, even after putting away the sword or traveling to other areas. It appears to hold even after resetting emulation. It may however give out at some point, and require a repeat of this procedure.
=== <s>EFB to Ram Painterly Effect</s> ===
EFB to Ram displays the "painterly effect" incorrectly, showing up as a bunch of vertical lines instead of the crosshatching pattern it should appear as. Fixed by {{revision|4.0-609}}.


===<s> OpenGL SSAA </s>===
===<s> OpenGL SSAA </s>===