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F-Zero GX: Difference between revisions
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=== Random Crashes with DirectX === | === Random Crashes with DirectX === | ||
With EFB to | With EFB to RAM D3D11 may crash randomly. This can be resolved by using EFB to Texture, but this need to be changed this in the games properties since it's defaulted to use EFB to RAM there. | ||
== Configuration == | == Configuration == |