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Mario Kart Wii: Difference between revisions
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Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. | Ghosts become desynced on almost all tracks, usually after a jump. They'll ram into walls, go the wrong way, or just drive endlessly off cliffs. There is no known solution at this time. The tracks "SNES Mario Circuit 3" and "Mario Circuit" are unaffected, because the track is flat. See {{issue|3122}}. | ||
=== Lens Flare Effect === | === Crashing and the Lens Flare Effect === | ||
The Lens Flare Effect causes newer versions of dolphin to crash suddenly during races. The Lens Flare effect is only emulated when EFB Copies is set to 'RAM' so setting EFB Copies to Texture effectively fixes this crash. It also results in dramatically improved performance. | |||
=== Cache Display Lists === | === Cache Display Lists === |