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The Legend of Zelda: Twilight Princess (Wii): Difference between revisions
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In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure: | In addition to the "ghost" look, the Wii version has a bloom offset. The bloom appears to the left and above where it should be. To fix it, use D3D11, or use OpenGL with the following procedure: | ||
*With OpenGL set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. | *With OpenGL set the game to EFB to Texture, then fire up the game. After it is loaded, open the graphics configuration menu, and the bloom offset will disappear. Why this happens is unknown, but it appears to remain in place in testing. | ||
=== Sun Rays === | === Sun Rays === | ||
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{{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | {{Image|TwilightPrincessWii Sunrays Broken.jpg|Broken sun rays|}} | ||
{{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | {{Image|TwilightPrincessWii Sunrays Working.jpg|Proper Emulation of the effect|br}} | ||
=== <s>D3D11 Darkness</s> === | |||
With the D3D graphics backend the lens flare from the sun is glitched. When looking at the sun through trees of buildings, part of the effect shows through, displaying a small lens flare and an overall darkening of the screen. Only the D3D backend has this problem so use OpenGL to avoid it. See {{issue|5999}}, fixed in {{revision|4.0-1487}}. | |||
{{Image|TwilightPrincessWii-DX11Blackness.jpg|Looking through trees at the lens flare in D3D11|}} | |||
{{Image|TwilightPrincessWii-DX11Blackness2.jpg|The same scene properly emulated|br}} | |||
== Configuration == | == Configuration == |