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User talk:MayImilae: Difference between revisions
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I'm not sure I see the issue you have with my submission. Setting EFB to RAM or setting texture cache to "Safe" both got rid of performance issues with no recognizable expense to compatibility or performance. I know it seems like it shouldn't, but it does improve performance because it is used in conjunction with "Idle Skipping" disabled. When Idle Skipping is enabled, Texture cache to fast or EFB to RAM cause slow downs, but when Idle Skipping is disabled (as the wiki page recommends) both Safe texture cache and EFB to RAM cause performance improvements, and have the same compatibility. | I'm not sure I see the issue you have with my submission. Setting EFB to RAM or setting texture cache to "Safe" both got rid of performance issues with no recognizable expense to compatibility or performance. I know it seems like it shouldn't, but it does improve performance because it is used in conjunction with "Idle Skipping" disabled. When Idle Skipping is enabled, Texture cache to fast or EFB to RAM cause slow downs, but when Idle Skipping is disabled (as the wiki page recommends) both Safe texture cache and EFB to RAM cause performance improvements, and have the same compatibility. | ||
== killer 7 Blood Droplets == | |||
Hi, | |||
You're saying that Blood Droplets in this game are working on both OpenGL and D3D since 4.0 but i'm failing to make them work on OpenGL as of 4.0-2836. Is there a specific configuration to do to make them work? |