Killer7: Difference between revisions
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(D3D hit detection issues (aside from AA bug) fixed as of 4.0-1487) |
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== Problems == | == Problems == | ||
=== Enemy Outlines === | |||
If anti-aliasing is used the effect is applied prior to the distortion effect on enemies, causing a static outline while the models are moving. | |||
=== Hit Detection === | === Hit Detection === | ||
Using D3D backend with anti-aliasing completely breaks hit detection on enemies, making them invulnerable. | |||
=== Missing Particle Effects=== | === Missing Particle Effects=== |