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Rayman 3: Hoodlum Havoc: Difference between revisions
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== Problems == | == Problems == | ||
While using | === Shadows === | ||
While using OpenGL backend, anti-aliasing causes Rayman's shadow to connect to his body by thin lines. | |||
Direct3D backend gets rid of shadows entirely. | |||
{{Image|GRHP41-2.png|Shadow Glitch|br}} | {{Image|GRHP41-2.png|Shadow Glitch|br}} | ||