Metroid Prime 2: Echoes (GC): Difference between revisions

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(Refraction slowdown is fixed)
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{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}}
{{image|MP2GC NoSquish.jpg|NTSC Correct emulation}}
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}}
{{image|MP2GC Squish.jpg|NTSC Black bar and squishing|br}}
=== Refraction Slowdown ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game.


=== Dot ===
=== Dot ===
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If 'Skip Destination Alpha Pass' is turned on, the scan visor will display nonsensical data and fail to work. Running the game without this option fixes the problem.
If 'Skip Destination Alpha Pass' is turned on, the scan visor will display nonsensical data and fail to work. Running the game without this option fixes the problem.


=== <s>Refraction Slowdown</s> ===
Refraction effects, such as raindrops on Samus' visor, cause slowdown in OpenGL. Even the strongest computers are affected by this issue, and there is no solution with the OpenGL backend at this time. D3D is not affected by this problem in this game. Fixed by {{revision|4.0-5124}}.


== Configuration ==
== Configuration ==