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Pokémon Colosseum: Difference between revisions
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{{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}} | {{testing/entry|revision=3.5-2319|OS=Windows 7 x64|CPU=Intel Core i3-2330M @ 2.2GHz|GPU=Intel HD Graphics 3000|result=Playable, speed is around 50%~100% (it goes lower when loading the Colosseum mode). No glitches.|tester=Oddlyoko2K}} | ||
{{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}} | {{testing/entry|revision=4.0.2|OS=Windows 8.1 x64|CPU=Intel Core-i7 @ 2.1GHz|GPU=Intel HD 4000|result=Playable, but with speed drops. No other glitches or specific settings required.|tester=xxxAceBlade}} | ||
{{testing/entry|revision=4.0-3628 VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=nVidia GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}} | {{testing/entry|revision=4.0-3628|branch=VR-Hydra|OS=Windows 8.1 x64|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=nVidia GeForce GTX 760|result=Unplayable, back screen. When pausing the game the world is visible.|tester=Vrbites.com}} | ||
{{testing/end}} | {{testing/end}} | ||