Super Mario Strikers: Difference between revisions
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(Edited the page to reflect that the zfreeze shadow problem has been corrected, and to add my test findings.) |
m (Forgot to add my name to the testing table. Whoops!) |
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{{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}} | {{testing/entry|revision=3.5-1387|OS=Windows 8 x64|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Constant 60 FPS, but some audio glitches.|tester=}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, no sound or graphic glitches, backend Direct3D, XFB enabled to virtual, V-sync disabled.|tester=Talos}} | ||
{{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.}} | {{testing/entry|revision=4.0-5416|OS=Windows 7 x64|CPU=Intel Core i7-3770K @ 4.0 GHz|GPU=nVidia GeForce GTX 760|result=Perfect emulation, full speed with no performance fluctuations. No apparent audio or visual defects.|tester=Serris}} | ||
{{testing/end}} | {{testing/end}} | ||