Progress Continues
We've already had 21666 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Donkey Kong Country Returns: Difference between revisions
Jump to navigation
Jump to search
FreeEmulator (talk | contribs) |
|||
Line 74: | Line 74: | ||
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 5.047Ghz|GPU=nVidia GeForce GTX 460|result=Perfect|tester=Roger Carvalho}} | {{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 5.047Ghz|GPU=nVidia GeForce GTX 460|result=Perfect|tester=Roger Carvalho}} | ||
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60 FPS|tester=Chinmorph}} | {{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60 FPS|tester=Chinmorph}} | ||
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia | {{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GT650M|result=Perfect. To all nVidia users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}} | ||
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60 FPS|tester=bbc}} | {{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60 FPS|tester=bbc}} | ||
{{testing/entry|revision=3.5-2429|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60 FPS 1080p with Direct3D11. Less with OpenGL but 40-60 FPS in 1080p.|tester=Jrr123}} | {{testing/entry|revision=3.5-2429|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60 FPS 1080p with Direct3D11. Less with OpenGL but 40-60 FPS in 1080p.|tester=Jrr123}} |