Donkey Kong Country Returns: Difference between revisions

Jump to navigation Jump to search
Line 74: Line 74:
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 5.047Ghz|GPU=nVidia GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-754|OS=Windows 8 x64|CPU=Intel Core i7-2600K @ 5.047Ghz|GPU=nVidia GeForce GTX 460|result=Perfect|tester=Roger Carvalho}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60 FPS|tester=Chinmorph}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect. I have VBeam Emulation on .. with this 50-60 FPS|tester=Chinmorph}}
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia Geforce GT650M|result=Perfect. To all nVidia users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=Intel Core i7-3630QM @ 2.4GHz|GPU=nVidia GeForce GT650M|result=Perfect. To all nVidia users use OpenGL if your GPU supports it. It increases the performance on almost every game and you can use anti-aliasing and anisotropic filter. I used OpenGL after [http://www.youtube.com/watch?v=Gl3q_1Sr-L8&feature=c4-overview&list=UU0pLPyFmnjTm0xurd1R19uQ the video].|tester=ZanBolt}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60 FPS|tester=bbc}}
{{testing/entry|revision=3.5-144|OS=Windows 7 x64|CPU=Intel i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT 540M|result=Perfect. JIT Recompiler, Lock Threads to Cores, DSP HLE emulation, Use EuRGB60 Mode, DIrect3D9:EFB copies-Texture, External Frame Buffer-Disable, Disable Per-Pixel Depth, OpenCL Texture, Disable Fog, OpenMP Texture, VBeam Emulation-on. Almost all of the time 60 FPS|tester=bbc}}
{{testing/entry|revision=3.5-2429|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60 FPS 1080p with Direct3D11. Less with OpenGL but 40-60 FPS in 1080p.|tester=Jrr123}}
{{testing/entry|revision=3.5-2429|OS=Windows 7 x64|CPU=Intel Core i7-3770k|GPU=nVidia GeForce GTX 660|result=Almost perfect. Some minors graphics bugs 60 FPS 1080p with Direct3D11. Less with OpenGL but 40-60 FPS in 1080p.|tester=Jrr123}}