Star Fox Adventures: Difference between revisions

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m (Text replacement - "[ ]?fps" to "FPS")
m (Text replacement - "(\d+) FPS" to "$1FPS")
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{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7419|OS=Mac OS X 10.6.7|CPU=Intel Core i7 @ 2.66GHz|GPU=nVidia GeForce GT 330M|result=Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny.|tester=FeelGoodChicken}}
{{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Core 2 Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=7690|OS=Windows Vista x64|CPU=Intel Core 2 Quad|GPU=nVidia 680 GTX|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen).  Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully.|tester=Anonymous}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60 FPS|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7 x64|CPU=Intel Core i3-2310 @ 2.1GHz|GPU=Intel HD Graphics|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-60FPS|tester=Honguito98}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30 FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Pentium E5400 @ 2.7GHz|GPU=nVidia GeForce GTX 460|result=Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen) 13-30FPS|tester=parasite64}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60 FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=AMD Radeon HD 6450|result=Playable, 15-60FPS, lots of slowdowns, ocasional crashes, sound glitches, 3x slower cut-scenes, few graphical glitches.|tester=feargm}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Completely playable when using OpenGL.  Game mostly stays at a constant 60 frames per second with mostly 100% speed.  Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=nVidia GeForce GTX 570|result=Completely playable when using OpenGL.  Game mostly stays at a constant 60 frames per second with mostly 100% speed.  Shadows are still buggy, subtitles are ahead of dialogue, and music is still missing a few instruments.|tester=BioHazard}}
{{testing/entry|revision=3.0-776|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Windows 7 x64|CPU=Intel Core i7-2670QM @ 2.2GHz|GPU=nVidia GeForce GT540M|result=Playable, has some minor slowdowns but mostly just requires a GFX card that is discrete.|tester=Speedytech7}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60 FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.0-776|OS=Mac OS X 10.7.4|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Playable but slow, 30-60FPS depending on areas. Cut-scenes are particularly slow, resulting in important sound desynchronization during them. Tested with default settings and DSP HLE.|tester=Nolendil}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion)|tester=ramaGZ}}
{{testing/entry|revision=3.5-141|OS=Windows 7 x64|CPU=AMD Phenom II 955 BE @ 3.2GHz|GPU=AMD Radeon HD 6850|result=Playable. Video and audio are not sync and the first game minutes are slow depending on the area. However, I really don't recommend to start this game on the Dolphin emulator (this game is not playable in my opinion)|tester=ramaGZ}}
{{testing/entry|revision=3.5-1282|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60 FPS smooth as butter and played very well with New-AX-HLE.|tester=MaJoR}}
{{testing/entry|revision=3.5-1282|OS=Windows 7 x64|CPU=Intel Core i5 3570K @ 4.7GHz|GPU=nVidia GeForce GTX 275|result=Very playable. There are still some weird bugs, sound desyncs are improved but not gone, and other various minor stuff, but it ran 60FPS smooth as butter and played very well with New-AX-HLE.|tester=MaJoR}}
{{testing/entry|revision=4.0|OS=Windows 8.0 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=nVidia GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60 FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves theFPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0|OS=Windows 8.0 x64|CPU=Intel Core i5-2500K @ 4.3GHz|GPU=nVidia GeForce GTX 660 Ti|result=Almost perfect. Full speed @ 60FPS @ 3X internal res with only a couple of missing effects. Using OpenGL as backend enable "skip EFB access to CPU" (disables slight glow around fires, but improves theFPS a lot), enable "EFB to texture" (disables another minor glow effect, but also improves FPS) and disable "fast depth calculation" (stops the shadow flickering associated with OpenGL making the shadows next to perfect). Using Xaudio2 the audio is perfectly synced during gameplay. Experienced a de-sync during cutscenes after a while. Don't know how often/reoccurring the audio de-sync is. Played until you get to play as Fox.|tester=knerlington}}
{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30 FPS with delayed subtitles. But apart the cinematics, the game was at 45-50 FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-3178|OS=Windows 7 x64|CPU=Intel Core i3-2310M @2.1GHz|GPU=nVidia GeForce 610M|result=Barely playable. The main menu and most of the cinematics drop down ~30FPS with delayed subtitles. But apart the cinematics, the game was at 45-50FPS.|tester=HauruI}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1 x64|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=nVidia GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-4231|OS=Windows 8.1 x64|CPU=Intel Core i7-4710M @ 2.5GHz|GPU=nVidia GeForce GTX 860M |result=Full 1080p @ 60FPS with 2xSSAA, set '''EFB to Texture''' and '''Disable CPU Access''' |tester=Honguito98}}
{{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=nVidia GeForce GTX 770|result=Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6112|OS=Windows 7 x64|CPU=Intel Core i7-3770K @3.5GHz|GPU=nVidia GeForce GTX 770|result=Fully playable at 1080p @60FPS with 8x anti-aliasing and 3x native internal resolution. Also works perfectly in widescreen with the same settings. Some slowdowns during cutscenes, but video/audio are still in sync all the time.|tester=Mangaman1001}}