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Trauma Team: Difference between revisions
(→Version Compatibility: Hrm, I'm not sure when Fast Depth Calculation was added) |
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{{VersionCompatibilityVersion|2.0|*****}} | {{VersionCompatibilityVersion|2.0|****|Bone fractures/intubation textures broken with Fast Depth Calculatio}} | ||
{{VersionCompatibilityVersion|4.0|*****|Bone fractures/intubation textures fixed}} | |||
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Revision as of 19:23, 12 July 2015
Trauma Team | |
---|---|
Developer(s) | Atlus |
Publisher(s) | Atlus |
Series | Trauma Center |
Platform(s) | Wii |
Release date(s) | NA May 18, 2010 JP June 17, 2010 |
Genre(s) | Medical simulation |
Mode(s) | Single-player, Multiplayer (2) |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
The makers of the acclaimed medical action series Trauma Center blow the genre wide open with Trauma Team, bringing not one, but six exciting and creative gameplay modes! Play as a general surgeon, diagnostician, EMT, orthopedic surgeon, endoscope technician, or forensic examiner. With improved game balance and a completely original approach to story cutscenes, Trauma Team delivers the thrills and drama of the best medical entertainment.
Problems
Wii Remote Gestures
Trauma Team utilizes almost all wiimote motion controls throughout the game. Because of the difficulty in mapping all these controls onto a traditional controller, a real wiimote is recommended for this game. For assistance setting up an emulated wiimote, see this forum thread.
4:3 Black Borders
When the Wii Aspect Ratio is set to 4:3, the game will add black borders to the top & bottom of the screen to remain in 16:9. Trauma Team was designed to work this way, but one can make Dolphin stretch the image to fill the entire 4:3 screen with the following steps.
- In Config > "Wii" Tab - Set "Aspect Ratio" to "16:9"
- In Graphics Config > "General" Tab - Set "Display - Aspect Ratio" to "Force 4:3" (or use hotkey "4").
This method will distort the image, so it is not recommended.
Incorrect Textures
"Fast Depth Calculation" will cause some textures to show incorrectly (i.e. bone fractures) or not be shown at all (i.e. intubation). Make sure Disable Per-Pixel Depth is not checked. Fixed by 4.0.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Fast Depth Calculation | Off | Avoids texture bugs |
Version Compatibility
The graph below charts the compatibility with Trauma Team since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7476 | Windows XP x86 | AMD Athlon 64 X2 | NVIDIA GeForce 9400 | Runs smoothly, 40+ FPS | |
r7605 | Windows XP | AMD Athlon II x2 215 @ 3.45GHz | NVIDIA GeForce 7025 | Game Completed :) It's took a lot of time dancing with different revisions, configuring WiiMote, dealing with dolphin deaths and numerous diseases, such as twisted sound, graphics bugs and other. Runs at 60-100% of speed (30-60FPS). Save states rarely works if saved at home screen. | †.fl.l). |
3.0-204 | Windows 7 x64 | Intel Core 2 Quad Q9300 @ 3.5GHz | ATI Radeon HD 5770 | Runs Flawless on 1920x1080p at 60FPS at all times, completed the game without crashes or performance issues, I recommend this build to anyone, Save states works anywhere. | Cakeasaurus |
Gameplay Videos
- Atlus (Developer)
- Atlus (Publisher)
- Trauma Center (Series)
- North America (Release region)
- Japan (Release region)
- 2010 (Initial release year)
- Medical simulation (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 2 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Fast Depth Calculation (Config Required)
- Pages calling VersionRevision template with SVN build numbers
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): NVIDIA
- Tested
- Tested On (Release): 3.0
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Untested for 10000+ revisions
- Wii games