Ikaruga: Difference between revisions
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== Problems == | == Problems == | ||
{{Problems| | |||
=== Enemy Polarity === | === Enemy Polarity === | ||
If Safe Texture Cache is not used enemy fire may not match their polarity. | If Safe Texture Cache is not used enemy fire may not match their polarity. | ||
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=== Sound Crash === | === Sound Crash === | ||
In the principal story mode sound may drop out. | In the principal story mode sound may drop out. | ||
}} | |||
== Enhancements == | == Enhancements == |
Revision as of 05:31, 1 December 2016
Ikaruga | |
---|---|
Developer(s) | Treasure, G.rev |
Publisher(s) | Atari |
Platform(s) | GameCube |
Release date(s) | JP January 16, 2003 NA April 15, 2003 EU May 23, 2003 |
Genre(s) | Shoot 'em up |
Mode(s) | Single-player, Co-op (2) |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Take control of the ship Ikaruga -- alter your energy field, evade epic maelstroms of fire and terminate enemies with a nearly limitless arsenal -- all to protect an aging, exiled people. Find calm amid the chaos and reap the rewards, in this perfect combination of beautiful, manga-style storytelling and refined, ultra-challenging arcade heroics. As pilot Shinra, players must battle their way through 18 stages, move swiftly and act rationally in a new war, a space crusade of frighteningly intense firepower and hypnotic beauty. Developed by Treasure, Ikaruga is quick-paced shooter with strong strategy elements. Features a slow-mo training mode and co-op play for two.
Problems
Enemy Polarity
If Safe Texture Cache is not used enemy fire may not match their polarity.
Sound Crash
In the principal story mode sound may drop out.
Enhancements
60Hz AR Codes
PAL[1]
Enable 60Hz Mode [Ralf] 4115-5UU8-K82JN QPNB-XMJ0-VDHCV 7PB6-M3F2-3BP6M F3TX-4E5F-UHC0V 9W4G-Z9QA-YYUT0 RPJX-1N4K-2VRK7 ZUCF-NGWT-YNV20
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Texture Cache Accuracy | Position 4 | Corrects issues with polarity shifts |
Version Compatibility
The graph below charts the compatibility with Ikaruga since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6421 | Windows 7 | Intel Core 2 Duo E7200 @ 3.8GHz | ATI Radeon HD 5850 | Seemingly fully playable @ 60FPS, only played a bit of the first stage, no errors yet | |
r7584 | Windows 7 | Intel Core i7-2820QM @ 2.3GHz | AMD Radeon HD 6970M | Playable through first level, slowdown occurring in the second. Major slowdown during big explosions | Sol |
3.0 | Mac OS X 10.6.8 | Intel Core i5 @ 2.53GHz | NVIDIA GeForce GT 330M | Fully playable. Unexpected slowdown at the beginning of Stage 2. Slowdowns during explosions were as expected—they happen on GCN/Wii too. | dipnlik |
Gameplay Videos
- Treasure (Developer)
- G.rev (Developer)
- Atari (Publisher)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Shoot 'em up (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- 2 (Players supported)
- GameCube Controller (Input supported)
- 5 stars (Rating)
- Texture Cache Accuracy (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (GPU): AMD
- Tested On (Release): 3.0
- Tested On (OS): macOS
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games