Progress Continues
We've already had 21785 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Sonic Riders: Zero Gravity: Difference between revisions
ThatLuciano (talk | contribs) No edit summary |
|||
Line 1: | Line 1: | ||
{{Infobox VG | {{Infobox VG | ||
|title | |title = Sonic Riders Zero Gravity | ||
|image | |image = [[File:SonicRidersZeroGravity.jpg|300px|Sonic Riders Zero Gravity]] | ||
|developer | |developer = Sonic Team, NOW Production | ||
|publisher | |publisher = Sega | ||
|series | |series = ''Sonic the Hedgehog'' | ||
|genre | |genre = Racing | ||
|modes | |modes = Single-Player, Multiplayer | ||
|platforms | |platforms = [[Wii]], PlayStation 2 | ||
|media | |media = Wii Optical Disc, DVD | ||
|input = Wii Remote | |input = Wii Remote | ||
|compatibility = {{RatingsWii|name=Sonic Riders Zero Gravity}}}} | |compatibility = {{RatingsWii|name=Sonic Riders Zero Gravity}} | ||
}} | |||
'''''Sonic Riders: Zero Gravity''''' was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders. Unlike the first title, Sonic Riders: Zero Gravity is only available on the Wii and PlayStation 2 video game systems. Although the original Sonic Riders for the Nintendo GameCube and Xbox are backward compatible, the PS2 is the only system upon which both Sonic Riders titles are available. | '''''Sonic Riders: Zero Gravity''''' was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, [[Sonic Riders]]. Unlike the first title, Sonic Riders: Zero Gravity is only available on the [[Wii]] and PlayStation 2 video game systems. Although the original Sonic Riders for the [[Nintendo GameCube]] and Xbox are backward compatible, the PS2 is the only system upon which both Sonic Riders titles are available. | ||
== Problems == | == Problems == | ||
Line 26: | Line 27: | ||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
|dualcore | |dualcore = | ||
|dualcorenotes | |dualcorenotes = | ||
|idleskipping | |idleskipping = | ||
|idleskippingnotes | |idleskippingnotes = | ||
|dsplleonthread | |dsplleonthread = | ||
|dsplleonthreadnotes | |dsplleonthreadnotes = | ||
|hletheipll | |hletheipll = | ||
|hletheipllnotes | |hletheipllnotes = | ||
| | |cpuengine = | ||
| | |cpuenginenotes = | ||
| | |gfxbackend = | ||
| | |gfxbackendnotes = | ||
|forcefilter | |forcefilter = | ||
|forcefilternotes | |forcefilternotes = | ||
|widescreenhack | |widescreenhack = | ||
|widescreenhacknotes | |widescreenhacknotes = | ||
|cpuefbaccess | |cpuefbaccess = | ||
|cpuefbaccessnotes | |cpuefbaccessnotes = | ||
| | |accuratetexturecache = | ||
| | |accuratetexturecachenotes = | ||
|efbscaledcopy | |efbscaledcopy = | ||
|efbscaledcopynotes | |efbscaledcopynotes = | ||
|disablefog | |disablefog = On | ||
|disablefognotes | |disablefognotes = | ||
|efbcopy | |efbcopy = Texture | ||
|efbcopynotes | |efbcopynotes = | ||
|xfb | |xfb = | ||
|xfbnotes | |xfbnotes = | ||
| | |dspengine = | ||
| | |dspenginenotes = | ||
|hleaudio = | |||
|hleaudionotes = | |||
|hleaudio | |dtkmusic = | ||
|hleaudionotes | |dtkmusicnotes = | ||
|dtkmusic | |jitdynarec = | ||
|dtkmusicnotes | |jitdynarecnotes = | ||
|jitdynarec | |audiothrottle = | ||
|jitdynarecnotes | |audiothrottlenotes = | ||
|audiothrottle | |audiobackend = | ||
|audiothrottlenotes | |audiobackendnotes = | ||
|audiobackend | |projectionhack = | ||
|audiobackendnotes | |projectionhacknotes = | ||
| | |patches = | ||
|patches notes = | |||
|projectionhacknotes | |||
|patches | |||
| | |||
}} | }} | ||
Revision as of 02:47, 19 March 2011
Sonic Riders: Zero Gravity | |
---|---|
Sonic Riders Zero Gravity | |
Developer(s) | Sonic Team, NOW Production |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | Wii |
Genre(s) | Racing |
Mode(s) | Single-Player, Multiplayer |
Input methods | Wii Remote |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Sonic Riders: Zero Gravity was released in Japan and is a hoverboard-racing video game published by Sega and developed by Sonic Team in cooperation with NowPro. It is the fifth racing game in the Sonic the Hedgehog series, following Sonic Drift, Sonic Drift 2, Sonic R and its predecessor, Sonic Riders. Unlike the first title, Sonic Riders: Zero Gravity is only available on the Wii and PlayStation 2 video game systems. Although the original Sonic Riders for the Nintendo GameCube and Xbox are backward compatible, the PS2 is the only system upon which both Sonic Riders titles are available.
Problems
Controls
In order to play with the Wiimote you have to go to "Config" -> "Gamecube" and set "Port 1" to "Nothing". Refer issue 1870.
Reflections
Water reflections in the Aquatic circuit and on character models are not drawn properly. This was updated in recent revisions, but a remaining issue of overly dark underlying models persists. Refer issue 3625.
Sound
With FPS limiting/Audio Throttle, after a few minutes of play normal BGM & effects mix with creepy sounds. Refer issue 3220.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | On |
Version Compatibility
The graph below charts the compatibility with Sonic Riders: Zero Gravity since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
|}