Super Mario Sunshine: Difference between revisions

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m (Changing to less definite language. Someone on discord had weak enough hardware that it still had slowdown even under OpenGL.)
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*Texture Filtering set to '''Anisotropic''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Texture Filtering set to '''Anisotropic''' or Anti-Aliasing set to '''SSAA''' makes the graffiti disappear.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Requires Texture Cache Accuracy to be set to safe to prevent missing graffiti textures.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but this causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020.
*Graffiti edges may appear blocky if '''Scaled EFB Copy''' is enabled, but disabling it causes the heatwave effect to appear pixelated when running at a higher internal resolution than native resolution. You can use an optional Gecko code to remove the heatwave effect: 0419f83c 4e800020.
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS_No_Sludge_2.png|Graffiti disappeared by enhancement options}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}
{{image|SMS Sludge D3D.png|Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D.}}