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Mario Kart Wii: Difference between revisions
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{{Testing}} | {{Testing}} | ||
<!-- Use this template: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | <!-- Use this template: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{Test Entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 2.80GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester= | {{Test Entry|revision=6117|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 2.80GHz|GPU=nVidia GeForce GTX 480|result=Good: 45 FPS lags in bursts, Menu Slowdown to 4 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, 1920x1080, 32 bit mode |tester=Timmy112}} | ||
{{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7 920|GPU=nVidia GeForce GTX 460|result=Good|tester=}} | {{Test Entry|revision=6249|OS=Windows 7 x64|CPU=Intel Core i7 920|GPU=nVidia GeForce GTX 460|result=Good|tester=}} | ||
{{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5 M430|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}} | {{Test Entry|revision=6452|OS=Windows 7 x64|CPU=Intel Core i5 M430|GPU=ATI Radeon HD 5730|result=Good (50/55 frames with DVD|tester=}} | ||
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{{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 FPS, Perfect|tester=}} | {{Test Entry|revision=7319|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6600 @ 3GHz|GPU=nVidia GeForce 450 GTS|result=60 FPS, Perfect|tester=}} | ||
{{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=ATI Radeon HD 6950|result=60 FPS, Perfect|tester=}} | {{Test Entry|revision=7332|OS=Windows 7 x86|CPU=Intel Core i5 750|GPU=ATI Radeon HD 6950|result=60 FPS, Perfect|tester=}} | ||
{{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450 OC Edition|result=Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester= | {{Test Entry|revision=7436|OS=Windows 7 x64|CPU=AMD Phenom II x6 1055T @ 3.5Ghz|GPU=nVidia GeForce GTS 450 OC Edition|result=Perfect: 60 FPS Menu Slowdown to 45 FPS With DX9 Plugin, Dual Core Enabled, 16x Anisotropic Filtering enabled, Scale 3x, 1920x1080, 64 bit mode |tester=RDilus}} | ||
{{Test Entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus|tester= | {{Test Entry|revision=7442|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970 2GB|result=(1 Player): 100% Speed, Perfect (2 Players): 100% Speed, lags when seeing cpus|tester=FHaze}} | ||
{{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester= | {{Test Entry|revision=7478|OS=Windows 7 x64|CPU=Intel Core i7 2600K @ 3.4GHz|GPU=AMD Radeon HD 6950|result=60 FPS. Works best with DirectX 9. Slight slowdown in menus but nothing major. Gameplay with Wiimote is flawless.|tester=Robodt7}} | ||
{{Test Entry|revision=7483|OS=Windows 7 x86|CPU=Intel Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester= | {{Test Entry|revision=7483|OS=Windows 7 x86|CPU=Intel Core 2 Quad Q8300 @ 3GHz|GPU=nVidia GeForce 9500GT|result=If it wasn't for the menus slowdowns, it would be completely perfect. Races go full-FPS. Works perfectly with Direct3D11. I'm giving it a 5-stars rating since the menu slowdown is a very minor issue.|tester=Rafaello Fareday}} | ||
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=[[User:Someone7272|Someone7272]]}} | {{Test Entry|revision=7564|OS=Windows 7 x64|CPU=AMD Phenom II X4 975|GPU=ATI Radeon HD 4890|result=Playable - menus can lag sometimes, overall performance is more than passable.|tester=[[User:Someone7272|Someone7272]]}} | ||
{{Test Entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia 320M 256MB | {{Test Entry|revision=3.0|OS=Windows XP x86|CPU=Intel Core 2 Duo @ 2.4GHz|GPU=nVidia 320M 256MB|result=[NTSC] 40 FPS, 70%. Playable but sporadic lagging.|tester=Tyro}} | ||
{{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 3.5GHz|GPU= | {{Test Entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i7 930 @ 3.5GHz|GPU=ATI Radeon HD 5770|result=Fully playable, 73fps without frame limitations DX9, Dual Core enabled, 16x Anisotropic filtering, 1920x1080 (render window size).|tester=}} | ||
|} | |} | ||
Revision as of 17:02, 15 August 2011
Mario Kart Wii | |
---|---|
Developer(s) | Nintendo EAD |
Publisher(s) | Nintendo |
Series | Mario Kart |
Platform(s) | Wii |
Genre(s) | Racing |
Mode(s) | Single-player(GP, Battle, Vs, Time trial, local co-op(vs, battle 2-4 players), Nintendo WFC(1-2 players), Mario Kart Channel) |
Input methods | Wii Remote, Nunchuk, Classic, GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Mario Kart Wii is a racing game developed by Nintendo Entertainment Analysis and Development and published by Nintendo for the Wii console. It is the sixth installment in the Mario Kart series (excluding the two arcade games) and the second Mario Kart title to use the Nintendo Wi-Fi Connection. The game was released worldwide throughout April 2008, but one year later in South Korea. Every copy of the game is packaged with the Wii Wheel accessory, which is designed to house the Wii Remote to allow more intuitive and conventional steering.
Changes from its predecessor, Mario Kart DS, include motorbikes and support for up to twelve racers online. Like other games in the Mario Kart series, it involves various characters from several Mario games racing each other on tracks themed from locations in the Mario series.
Mario Kart Wii was first shown at E3 2007. It has been positively received by critics; while not revolutionary, the online capability and the large number of tracks, characters and karts has been praised. The game had a commercially successful launch in every region, and sold over a million copies in both Japan and the United States in less than a month.
Problems
Blue Box
When using the D3D plugins, a faint blue box can be seen on the top-left corner on certain tracks. Use OpenGL to rectify this.
Cache Display Lists
Using 'Cache Display Lists' in newer revs of Dolphin may cause crashes.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Avoids the blue box issue |
Scaled EFB Copy | On |
Version Compatibility
The graph below charts the compatibility with Mario Kart Wii since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
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Gameplay Videos
- Nintendo EAD (Developer)
- Nintendo (Publisher)
- Mario Kart (Series)
- Racing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Scaled EFB Copy (Config Required)
- Racing games
- Wii games