Progress Continues
We've already had 21806 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: February, March, and April 2024 Dolphin Progress Report. |
The Dolphin Emulator Wiki needs your help! Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin. |
Star Fox Adventures: Difference between revisions
No edit summary |
m (→Problems) |
||
Line 14: | Line 14: | ||
== Problems == | == Problems == | ||
===Graphical Issues=== | |||
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | *Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | ||
===Audio/Video Synchronization=== | |||
*Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. | *Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. | ||
===<s>Crashing/Freezing</s>=== | |||
*When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue. | *When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue. | ||
*When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix. | *When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix. | ||
===<s>Graphical Issues</s>=== | |||
*OpenGL plug-in causes texture corruption if <i>Native resolution</i> option is disabled. | *OpenGL plug-in causes texture corruption if <i>Native resolution</i> option is disabled. | ||
*Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | *Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces) | ||
===<s>Audio/Video Synchronization</s>=== | |||
Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. | Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate. | ||
Revision as of 15:40, 27 August 2011
Star Fox Adventures | |
---|---|
Developer(s) | Rare |
Publisher(s) | Nintendo |
Series | Star Fox |
Platform(s) | GameCube |
Genre(s) | Action-Adventure |
Mode(s) | Single-Player |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Star Fox Adventures is an action-adventure video game developed by Rare and published by Nintendo for the Nintendo GameCube as part of the Star Fox series. It was released in North America on 23 September 2002, Japan on 27 September 2002, Australia on 15 November 2002 and Europe on 22 November 2002. It was the final game developed by Rare for a Nintendo home video game system, before the company was acquired as a first-party developer for Microsoft's Xbox division. It is the third game in the series, succeeding Star Fox 64.
Problems
Graphical Issues
- Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
Audio/Video Synchronization
- Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.
Crashing/Freezing
- When using the DirectX 9 plug-in, the game will crash/freeze right after the Nintendo logo; the OpenGL plug-in causes temporary "freezing" at this point. This bug can be fixed using a custom patch (see below); the DirectX 11 plug-in causes neither issue.
- When using the D3D9 plug-in, the emulator will freeze right after the first Arwing level. Use D3D11 or OpenGL to fix.
Graphical Issues
- OpenGL plug-in causes texture corruption if Native resolution option is disabled.
- Occasional problems with character/object shadows (ex.: Fox, Tricky's ball mysteriously having dinosaur-shaped shadows; shadows in general being incompletely projected onto surfaces)
Audio/Video Synchronization
Cut-scene audio plays at full speed, regardless of framerate. Text subtitles are shown slightly faster than the framerate.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Star Fox Adventures since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r6106 | Windows Vista x64 | Intel Core 2 Duo P7350 @ 2.0GHz | nVidia GeForce 9600M GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons), sped up 25-100% by using frame skip of 1; average VPS of 20 without frame skip, avg. VPS of 30 with frame skip of 1. | |
r7338 | Windows 7 x64 | AMD Phenom II X4 955 @ 3.4GHz | nVidia GeForce 9600GT | Almost perfect, minimal graphical/audio errors; runs slowly in open areas (read: areas with lots and lots of polygons). | BluPhoenix |
r7419 | Mac OS X 10.6.7 | Intel core i7 2.66GHz | nVidia GeForce GT 330M 512MB | Playable. lots of slowdowns, especially during cut-scenes, making them as much as 3x slower than the audio. Actual gameplay runs smoothly for the most part, couple of slowdowns but not worth complaining. Lastly, the stars in space render as translucent squares, doesn't affect gameplay, just looks funny. | FeelGoodChicken |
r7690 | Windows Vista x64 | Intel Quad | nVidia 680 GTX | Framerate slowdowns in outdoor environments, cut-scenes, or in multi-camera renders (e.g. title screen). Some save states are not stable; in once case, it is unable to load a certain state directly, but if you use an intermediate state, it loads successfully. | Anonymous |
Gameplay Videos
- Starfox Adventures 720p Gameplay Video (uses old version of Dolphin)
- Rare (Developer)
- Nintendo (Publisher)
- Star Fox (Series)
- Action-Adventure (Genre)
- Single-Player (Game mode)
- GameCube Controller (Input supported)
- 4 stars (Rating)
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (CPU): AMD
- Tested On (OS): macOS
- Untested for 10000+ revisions
- GameCube games
- Action-adventure games