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Sonic Adventure 2: Battle: Difference between revisions
(Undo revision 27087 by AgainstYourThought (talk)) |
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{{Test Entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}} | {{Test Entry|revision=7671|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T|GPU=AMD Radeon HD 6950|result=Crash at City Escape|tester=XFox Prower}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=(D3D9)50fps(D3D11)~50fps (driver:275.33)|tester=Peka}} | {{Test Entry|revision=7719|OS=Windows 7 x86|CPU=Intel i5-2500 @ 3.3GHz|GPU=nVidia GeForce GTX 560|result=(D3D9)50fps(D3D11)~50fps (driver:275.33)|tester=Peka}} | ||
{{Test Entry|revision=7719|OS=Windows 7 x64|CPU=AMD Phenom II 965 @ 3.65Ghz|GPU=nVidia GTX 560Ti|result=Runs smoothly for first level, but then crashes immediately upon loading second level, regardless of settings. I've tried everything|tester=AgainstYourThought}} | |||
{{Test Entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}} | {{Test Entry|revision=6758|OS=Mac OS X 10.6.8|CPU=Intel Core 2 Duo @ 2.13GHz|GPU=nVidia GeForce 9400M|result=Running very smoothly at half speed (30). Sound desyncing during normal cutscenes, CGI cutscenes too slow to bear. Character shadows don't appear in levels and there is a graphical glitch in driving levels unless EFB scale is set to 1x.)|tester=Ac}} | ||
|} | |} |
Revision as of 02:45, 28 September 2011
Sonic Adventure 2: Battle | |
---|---|
Developer(s) | Sonic Team USA |
Publisher(s) | Sega |
Series | Sonic the Hedgehog |
Platform(s) | GameCube |
Genre(s) | 3D Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | Nintendo GameCube controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Sonic Adventure 2 Battle is the Nintendo GameCube adaption of Sonic Adventure 2 for the Sega Dreamcast and was released on December 10, 2001 in Japan, February 12, 2002 in North America, and on the GameCube's launch (May 3, 2002) in Europe. This game is also the first Sonic the Hedgehog game on a Nintendo system, having been released ten days before Sonic Advance in Japan. It was later followed in 2004 by Sonic Adventure DX: Director's Cut.
Problems
Tiny Chao Garden
Connections to a GBA (emulated via VBA-M) to enable play of "Tiny Chao Garden" does not work. Dolphin will not connect.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | On | Dual core is "safe", and should not cause crashes |
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | On | |
Disable Fog | On |
Version Compatibility
The graph below charts the compatibility with Sonic Adventure 2: Battle since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
- Sonic Team USA (Developer)
- Sega (Publisher)
- Sonic the Hedgehog (Series)
- 3D Platformer (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- GameCube controller (Input supported)
- 4 stars (Rating)
- Enable Dual Core (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)
- GameCube games