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Resident Evil 4: Difference between revisions
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== Problems == | == Problems == | ||
=== Crashes in Castle === | === Crashes in Castle === | ||
In version {{revision|3.0}} | In version {{revision|3.0}}, the game consistently freezes when your character walks to the right button switch in the puzzle soon after the first mini-boss. This hang only affects the JIT recompiler engine, so 2 options are available: (1) switch to the JITIL recompiler for this one part, or (b) get Ashley to step on the plate instead. | ||
=== Audio === | |||
Background music (BGM) does not loop properly, so whenever BGM should be playing continuously, it will only play once through its loop and then cut out. This is a well known issue. This affects all BGM, not only area BGM but ganado BGM as well. Sound effects are not affected. | |||
In addition, when FPS drops, the sound effect channels sometimes start playing random sound effects continuously. The greater the slowdown the more likely this will happen. The only known solution is to exit the area through a "green text" door and come back. That seems to fix things. | |||
== Configuration == | == Configuration == |
Revision as of 16:39, 24 May 2012
Resident Evil 4 | |
---|---|
Developer(s) | Capcom Production Studio 4 |
Publisher(s) | Capcom Ubisoft (PC), Nintendo Australia (GameCube and Wii), Red Ant Enterprises (Wii), THQ Asia Pacific |
Series | Resident Evil |
Platform(s) | GameCube |
Genre(s) | Survival horror, Third person shooter |
Mode(s) | Single-player |
Input methods | Gamepad, Wii Remote, Keyboard, Multi-touch |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Resident Evil 4, known is a survival horror third-person shooter video game developed by Capcom Production Studio 4 and published by multiple publishers, including Capcom, Ubisoft, Nintendo Australia, Red Ant Enterprises and most recently in Australia, THQ Asia Pacific. It is the sixth game in the Resident Evil series. The game was originally released on January 11, 2005 in North America, and later on January 27 in Japan.
Problems
Crashes in Castle
In version 3.0, the game consistently freezes when your character walks to the right button switch in the puzzle soon after the first mini-boss. This hang only affects the JIT recompiler engine, so 2 options are available: (1) switch to the JITIL recompiler for this one part, or (b) get Ashley to step on the plate instead.
Audio
Background music (BGM) does not loop properly, so whenever BGM should be playing continuously, it will only play once through its loop and then cut out. This is a well known issue. This affects all BGM, not only area BGM but ganado BGM as well. Sound effects are not affected.
In addition, when FPS drops, the sound effect channels sometimes start playing random sound effects continuously. The greater the slowdown the more likely this will happen. The only known solution is to exit the area through a "green text" door and come back. That seems to fix things.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Resident Evil 4 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Template:Test EntryTemplate:Test EntryTest Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
Gameplay Videos
- Capcom Production Studio 4 (Developer)
- Capcom Ubisoft (PC) (Publisher)
- Nintendo Australia (GameCube and Wii) (Publisher)
- Red Ant Enterprises (Wii) (Publisher)
- THQ Asia Pacific (Publisher)
- Resident Evil (Series)
- Survival horror (Genre)
- Third person shooter (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- Wii Remote (Input supported)
- 4 stars (Rating)
- Untested
- GameCube games