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Resident Evil Zero: Difference between revisions
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== Problems == | == Problems == | ||
The game should run just fine with a decent processor at full speed, although '''sound cracking''' is a common issue in this game. | |||
Hoping sooner for a fix to it. | |||
== Configuration == | == Configuration == | ||
{{Config | |||
|dualcore = Enabled | |||
|dualcorenotes = | |||
|idleskipping = Disabled | |||
|idleskippingnotes = | |||
|dsplleonthread = | |||
|dsplleonthreadnotes = | |||
|hletheipll = | |||
|hletheipllnotes = | |||
|recompiler = | |||
|recompilernotes = | |||
|graphicsplugin = Direct3D | |||
|graphicspluginnotes = | |||
|forcefilter = | |||
|forcefilternotes = | |||
|widescreenhack = | |||
|widescreenhacknotes = | |||
|cpuefbaccess = Off | |||
|cpuefbaccessnotes = | |||
|safetecturecache = Enabled | |||
|safetecturecachenotes = Set to fast. | |||
|efbscaledcopy = Enabled | |||
|efbscaledcopynotes = | |||
|disablefog = Enabled | |||
|disablefognotes = | |||
|efbcopy = Enabled | |||
|efbcopynotes = Set it to "Texture" | |||
|xfb = | |||
|xfbnotes = | |||
|realxfb = | |||
|realxfbnotes = | |||
|dspplugin = | |||
|dsppluginnotes = | |||
|hleaudio = | |||
|hleaudionotes = | |||
|dtkmusic = | |||
|dtkmusicnotes = | |||
|jitdynarec = | |||
|jitdynarecnotes = | |||
|audiothrottle = Disabled | |||
|audiothrottlenotes = | |||
|audiobackend = | |||
|audiobackendnotes = | |||
}} | |||
'''Addition:''' Enable ZTP Bloom hack by right clicking the room and then selecting the said hack in the list. | |||
It is recommended to use the standard settings along with these tweaks above. | |||
==Gameplay Videos== | ==Gameplay Videos== | ||
*[http://www.youtube.com/watch?v=_73-cW5RVoE Resident Evil Zero (gamecube) on PC with dolphin emulator (HD 720p)] | *[http://www.youtube.com/watch?v=_73-cW5RVoE Resident Evil Zero (gamecube) on PC with dolphin emulator (HD 720p)] |
Revision as of 12:51, 1 June 2010
Resident Evil Zero, known in Japan as Biohazard 0, is a survival horror game that was developed and published by Capcom for the Nintendo GameCube and released in 2002. It was the last of the main titles to use the original Resident Evil game system prior to the change in system ushered in by the release of Resident Evil 4 (GC). The game's storyline serves as a prequel to Resident Evil, covering Rebecca Chambers ordeal a day prior. The game was released on November 10, 2002 in North America, November 21, 2002 in Japan, February 28, 2003 in Australia and March 7, 2003 in Europe.
Problems
The game should run just fine with a decent processor at full speed, although sound cracking is a common issue in this game.
Hoping sooner for a fix to it.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
General
Config | Setting | Notes |
---|---|---|
Enable Dual Core | Enabled |
Graphics
Config | Setting | Notes |
---|---|---|
Scaled EFB Copy | Enabled | |
Disable Fog | Enabled |
Addition: Enable ZTP Bloom hack by right clicking the room and then selecting the said hack in the list.
It is recommended to use the standard settings along with these tweaks above.
Gameplay Videos
- Capcom Production Studio 3 (Developer)
- TOSE Software (Developer)
- Flagship (Developer)
- Capcom (Publisher)
- Nintendo Australia (GameCube) (Publisher)
- THQ Asia Pacific (Wii) (Publisher)
- Resident Evil (Series)
- Survival horror (Genre)
- Single-player (Game mode)
- Single-player only (Game mode)
- 1 (Players supported)
- 5 stars (Rating)
- Enable Dual Core (Config Required)
- Scaled EFB Copy (Config Required)
- Disable Fog (Config Required)