Phantasy Star Online Episode I & II: Difference between revisions
m (→Testing) |
|||
Line 46: | Line 46: | ||
{{testing/entry|revision=3.0-417|OS=Linux x86|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=nVidia GeForce GT 430|result=30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well.|tester=}} | {{testing/entry|revision=3.0-417|OS=Linux x86|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=nVidia GeForce GT 430|result=30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well.|tester=}} | ||
{{testing/entry|revision=3.0-432|OS=Windows Server 2008 R2 x64|CPU=AMD Athlon II x2 @ 3.4GHz|GPU=AMD Radeon HD 6570|result=Steady 30 FPS, no problems with x2 native resolution|tester=}} | {{testing/entry|revision=3.0-432|OS=Windows Server 2008 R2 x64|CPU=AMD Athlon II x2 @ 3.4GHz|GPU=AMD Radeon HD 6570|result=Steady 30 FPS, no problems with x2 native resolution|tester=}} | ||
{{testing/entry|revision=3.0-632|OS=Linux | {{testing/entry|revision=3.0-632|OS=Linux x86_64|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=nVidia GeForce GT 430|result=30 FPS I have some issues with missing letters in text. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level |tester=}} | ||
{{testing/entry|revision=3.0-651|OS=Linux x86_64|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=nVidia GeForce GT 430|result=30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level |tester=}} | {{testing/entry|revision=3.0-651|OS=Linux x86_64|CPU=AMD Athlon II 255 X2 @ 3.1GHz|GPU=nVidia GeForce GT 430|result=30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level |tester=}} | ||
{{testing/entry|revision=3.0-753|OS=Windows 7 x64|CPU=Intel i3-2350M @ 2.3GHz|GPU=Intel 3000 HD|result=29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen.|tester=}} | {{testing/entry|revision=3.0-753|OS=Windows 7 x64|CPU=Intel i3-2350M @ 2.3GHz|GPU=Intel 3000 HD|result=29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen.|tester=}} |
Revision as of 10:27, 6 October 2012
Phantasy Star Online Episode I & II | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Series | Phantasy Star Online |
Platform(s) | GameCube |
Genre(s) | Action-RPG |
Mode(s) | Single-Player, Multiplayer |
Input methods | Gamecube Controller |
Compatibility | 4 Playable |
GameIDs | , |
See also... |
Search Dolphin Forums |
Phantasy Star Online Episode I & II, a combination of the Dreamcast releases Phantasy Star Online and Phantasy Star Online ver2, was released for the Nintendo GameCube and Xbox in 2002. An online RPG, its focus is online gameplay with a strong offline storyline, offering diverse online and offline gameplay. Offline mode is available for single player and multiplayer. Multiplayer split-screen mode can be played with up to four players. Official servers have since been taken offline.
Problems
Calender
Syncing the calender causes the game to crash. Despite what the game indicates when first run, one can play the game normally without the calender; so when prompted to sync it at the beginning of the game, simply select "no" to proceed.
BBA Unsupported
Broadband Adapter emulation is supported as of 3.0-732 with the merger of the BBA branch.
Black Video
Scenes that play video appear black unless the External Frame Buffer is enabled and set to Real and Scaled EFB Copy is disabled. Setting the Internal Resolution to 1x reduces image shaking.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Internal Resolution | 1x | Reduces image shaking when playing videos |
Scaled EFB Copy | Off | Allows videos to play properly |
Version Compatibility
The graph below charts the compatibility with Phantasy Star Online Episode I & II since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r7367 | Windows 7 x64 | AMD Athlon x3 @ 3GHz | ATI Radeon HD 5770 | steady 30 FPS | |
r7623 | Windows 7 x64 | Intel Core i7 920 @ 2.6GHz | ATI Radeon HD 5770 | 30 FPS No Issues | |
r7623 | Windows 7 x64 | AMD Phenom X4 @ 4.5GHz | nVidia GeForce GTX 590 | 60 FPS No Issues | |
3.0-417 | Linux x86 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text. I have only tested EP1 from normal to ultimate mode which ran well. | |
3.0-432 | Windows Server 2008 R2 x64 | AMD Athlon II x2 @ 3.4GHz | AMD Radeon HD 6570 | Steady 30 FPS, no problems with x2 native resolution | |
3.0-632 | Linux x86_64 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level | |
3.0-651 | Linux x86_64 | AMD Athlon II 255 X2 @ 3.1GHz | nVidia GeForce GT 430 | 30 FPS I have some issues with missing letters in text and also the map at the right hand corner is not working in this version of dolphin use v.3.0-632 it still works in that version. I tested all EP1 and EP2 up to Seabed level. The game slows down a lot at Gol Dragon when it splits in the 3 dragons and it slows down a little bit in the jungle level | |
3.0-753 | Windows 7 x64 | Intel i3-2350M @ 2.3GHz | Intel 3000 HD | 29-30 FPS, demo videos do not display unless DX9 or DX11 selected and EFB set to Real. Some slowdown in OpenGL when in mines. DX9 does not render start button menus correctly. Intel 3000 HD & DX11 only bottom edge of copyright information to bottom of screen is visible, rest is a white screen. |
Gameplay Videos
- Sonic Team (Developer)
- Sega (Publisher)
- Phantasy Star Online (Series)
- Pages with redlink series
- Action-RPG (Genre)
- Single-Player (Game mode)
- Multiplayer (Game mode)
- Gamecube Controller (Input supported)
- 4 stars (Rating)
- Internal Resolution (Config Required)
- Scaled EFB Copy (Config Required)
- Pages calling VersionRevision template with SVN build numbers
- Pages calling VersionRevision template with SVN build numbers without a leading R
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU): ATI
- Tested
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested On (Release): 3.0
- Tested On (OS): Linux
- Tested On (GPU): AMD
- Tested On (GPU): Intel
- Untested for 10000+ revisions
- GameCube games
- Action role-playing games
- GameCube Games with BBA-Modem Support