Nintendo 64: Difference between revisions
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== Virtual Console Global Problems (Nintendo 64) == | == Virtual Console Global Problems (Nintendo 64) == | ||
The problems listed below may/will occur with any Nintendo 64 game on Dolphin. | The problems listed below may/will occur with any Nintendo 64 game on Dolphin. | ||
=== High System Requirements=== | === High System Requirements=== | ||
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=== Sound Issues === | === Sound Issues === | ||
With DSP-HLE, some games will start without audio. To enable sound, press the home button, then return to the game. Once the audio catches up, it will run fine. [[DSP LLE|DSP-LLE]] should fix this problem in most affected games. | With DSP-HLE, some games will start without audio. To enable sound, press the home button, then return to the game. Once the audio catches up, it will run fine. [[DSP LLE|DSP-LLE]] should fix this problem in most affected games. | ||
=== <s>Classic Controller Freeze</s> === | |||
Starting with {{revision|3.5-316}}, N64 Virtual Console games could not get past the "you will need a classic controller" screen. PAL games could get past it by enabling Progressive Scan in the graphics options, but NTSC games had no way to clear it. Resolved with {{revision|3.5-338}}. See {{issue|5950}}. | |||
== Virtual Console Compatibility List (Nintendo 64) == | == Virtual Console Compatibility List (Nintendo 64) == |
Revision as of 13:32, 29 January 2013
Nintendo 64 console with blank game cartridge and controller | |
Manufacturer | Nintendo |
Type | Video game console |
Generation | Fifth generation |
Release date(s) | JP June 23, 1996 NA September 30, 1996 EU March 1, 1997 AUS March 1, 1997 |
Discontinued | April 30, 2002 |
Units sold | Worldwide: 32.9 million |
Media | ROM cartridge |
CPU | 93.75 MHz NEC VR4300 |
Storage capacity | Cartridge battery, Controller Pak |
Graphics | 62.5 MHz SGI RCP |
Controller input | Nintendo 64 controllers |
Online services | RANDnetDD (Japan only) Sharkwire Online (third-party) |
Best-selling game | Super Mario 64, 11.62 million (as of May 21, 2003) Mario Kart 64, 9 million |
Predecessor | Super Nintendo Entertainment System |
Successor | Nintendo GameCube |
The Nintendo 64 (ニンテンドウ64 Nintendō Rokujūyon?), often abbreviated as N64, is Nintendo's third home video game console for the international market and is a part of the fifth generation console era. Named for its 64-bit CPU, it is Nintendo's last home console to use Game Paks to store games; handhelds however continued to use Game Paks.
Of the consoles in the fifth generation, the Nintendo 64 was the final contender to be released and the most technologically advanced. Its 3D capabilities were considerably superior to its rivals, and the flexibility of the unit allowed it to compete graphically even with early Dreamcast and Playstation 2 games. However, while the N64 did choose correctly on most technical decisions, it had a number of drawbacks. One of its technical issues was a limited texture cache, which could only hold textures of small dimensions and reduced color depth, which had to be stretched to cover larger in-game surfaces. More significantly, Nintendo was concerned about the extremely long load times of CD media of the time, and opted to continue to use ROM cartridges for the N64. Although N64 game paks have considerably faster load times, N64 games were constrained by small capacity (particularly in an era when games became more complex and their contents took up more memory) and high production expenses, compared to the Compact Disc formats used by its chief competitors, the Sony Playstation and Sega Saturn. The system also proved challenging to develop for. As a result of these issues, and wooing by Nintendo's rivals, many third-party publishers that previously supported Nintendo's past consoles would reduce or stop publishing games on Nintendo platforms; a legacy that continued into the GameCube.
Despite its failings, the N64 introduced many of the conventions that are present in modern 3D gaming. It popularized the idea of using analog sticks for control in 3D games. It also created the separate camera controls concept with its C buttons, which would be later expanded into the dual analog system used by all traditional gaming controllers today. The N64 also introduced haptic feedback (rumble) to consoles, which has become a standard feature in all game systems since. Furthermore, N64 games such as Super Mario 64 and Ocarina of Time have reshaped entire genres, leaving lasting impressions on all of gaming.
The N64 sold 32.93 million units worldwide. It was discontinued in 2002 in Japan, North America and PAL regions by the launch of the Nintendo GameCube.
Virtual Console Global Problems (Nintendo 64)
The problems listed below may/will occur with any Nintendo 64 game on Dolphin.
High System Requirements
N64 VC games require a very strong PC to run at full speed, even stronger than is required for most Wii and GCN games.
Sound Issues
With DSP-HLE, some games will start without audio. To enable sound, press the home button, then return to the game. Once the audio catches up, it will run fine. DSP-LLE should fix this problem in most affected games.
Classic Controller Freeze
Starting with 3.5-316, N64 Virtual Console games could not get past the "you will need a classic controller" screen. PAL games could get past it by enabling Progressive Scan in the graphics options, but NTSC games had no way to clear it. Resolved with 3.5-338. See issue 5950.
Virtual Console Compatibility List (Nintendo 64)
Help to complete the list!
- If a game is missing or information is incomplete, go to the N64 VC Ratings Template, then press edit at the top of that page. Please put in alphabetical order!
- If you want to update a game's rating, click the icon to the right of the rating stars, and put just a number of 1 through 5 into the page. Use the compatibility guide below as a reference for what rating to use.
- If there are problems with a game, go to the page for that game and write down the problem!
Region indicator | Region description |
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AU | Australia |
CA | Canada (NTSC /w French translation) |
EU | Europe, PAL/SECAM territories |
JP | Japan and Asia (NTSC-J) |
KO | Korea |
NA | North America and NTSC territories |
RU | Russia |
Title | Year | Genre | Region | Compatibility |
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