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Tatsunoko vs. Capcom: Ultimate All-Stars: Difference between revisions
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===Stuttering=== | ===Stuttering=== | ||
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache. | The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache. | ||
===Black Guards=== | |||
When hit by the other player and blocking a black guard is shown, refer {{issue|3259}}. | |||
===Grey Screen /w DirectX 11=== | |||
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer {{issue|3491}}. | |||
== Configuration == | == Configuration == |
Revision as of 00:59, 3 December 2010
Tatsunoko vs. Capcom: Ultimate All-Stars | |
---|---|
Developer(s) | Eighting |
Publisher(s) | Capcom |
Series | Vs. |
Platform(s) | Wii |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Input methods | Wii: 8-way joystick with 4 buttons, Wii Remote, Nunchuk, Classic Controller, GameCube controller. Arcade: 8-way joystick with 4 buttons. |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
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Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. It was released in North America on January 26, 2010, in Japan on January 28, in Europe on January 29 and in Australia on February 4. Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capco and Capcom vs. SNK games. It was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
Problems
Stuttering
The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.
Black Guards
When hit by the other player and blocking a black guard is shown, refer issue 3259.
Grey Screen /w DirectX 11
Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer issue 3491.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | On |
Testing
|}
Gameplay Videos
- Eighting (Developer)
- Capcom (Publisher)
- Vs. (Series)
- Fighting (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- Classic Controller (Input supported)
- GameCube controller (Input supported)
- 5 stars (Rating)
- Disable Fog (Config Required)
- Fighting games
- Wii games