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Mario Party 8: Difference between revisions
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'''''Mario Party 8''''' is the | '''''Mario Party 8''''' (マリオパーティ8 ''Mario Pāti Eito'') is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the [[Wii]] and the first Mario Party title to have the ability to use Mii characters. | ||
== Problems == | == Problems == | ||
=== Paint minigames === | |||
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings. | |||
*With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture. | |||
*With EFB to Ram in D3D9 and OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however. | |||
To play the painting minigames accurately use D3D11 with EFB to Ram. See {{issue|5477}}. | |||
== Configuration == | == Configuration == | ||
{{Config | {{Config | ||
| | |gfxbackend = D3D11 | ||
| | |gfxbackendnotes = Needed by painting minigames | ||
|efbcopy = Ram | |||
|efbcopynotes = Required by painting minigames | |||
|efbcopy | |||
|efbcopynotes | |||
}} | }} | ||
Revision as of 18:26, 26 March 2013
Mario Party 8 | |
---|---|
Developer(s) | Hudson Soft |
Publisher(s) | Nintendo |
Series | Mario Party |
Platform(s) | Wii |
Release date(s) | NA May 29, 2007 EU June 22, 2007 AUS July 19, 2007 JP July 26, 2007 |
Genre(s) | Party |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote + Nunchuk |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Mario Party 8 (マリオパーティ8 Mario Pāti Eito) is a party video game and the eighth installment in the Mario Party series (tenth in Japan). It is the first title in the series to be released for the Wii and the first Mario Party title to have the ability to use Mii characters.
Problems
Paint minigames
Painting minigames ("Speedy Graffiti" and "Breakneck Building") have weird glitches depending on backend and settings.
- With EFB to Texture on all backends, the paint will work properly, but the paint will not disappear when it should and build up constantly. Speedy Graffiti can be completed regardless, but Breakneck Building cannot be cleared with EFB to Texture.
- With EFB to Ram in D3D9 and OpenGL, the paint will slide off to the right of the screen. Both minigames can be completed however.
To play the painting minigames accurately use D3D11 with EFB to Ram. See issue 5477.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | D3D11 | Needed by painting minigames |
Version Compatibility
The graph below charts the compatibility with Mario Party 8 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
r5287 | Windows 7 x64 | Intel Core i7-920 @ 4.05GHz | ATI Radeon HD 4890 | Mario Party 8 running on the dolphin emulator SVN 5287 in 720p HD on PC. The game can be played at full speed's in HD even with fraps recording. Mario Party 8 on Dolphin Wii/GC Emulator (720p HD) Full Speed | iNexXxuS |
3.0-235 | Windows 7 x64 | Intel Core i5 @ 2.53GHz | ATI Radeon HD 5650 | Some minigame speed goes down but all are playable | David |
3.0-363 | Windows 7 x86 | Intel Core i5-750 | AMD Radeon HD 6950 | 50 FPS average, trying with OC later. | MinorOS |
3.5-305 | Windows 7 x64 | Intel Core i3-2350 | nVidia GeForce 410M | Good speed 70~100% (480p with full texture filter), no graphic or audio bug | Dratal |
Gameplay Videos
- Hudson Soft (Developer)
- Nintendo (Publisher)
- Mario Party (Series)
- North America (Release region)
- Europe (Release region)
- Australia (Release region)
- Japan (Release region)
- 2007 (Initial release year)
- Party (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 5 stars (Rating)
- Video Backend (Config Required)
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Tested On (GPU):
- Untested for 10000+ revisions
- Wii games