Bloody Roar: Primal Fury: Difference between revisions
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|media = 1 GameCube disc | |media = 1 GameCube disc | ||
|input = Gamepad | |input = Gamepad | ||
|compatibility = {{ | |compatibility = {{ratingsGC|name=Bloody Roar: Primal Fury}} | ||
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Revision as of 15:55, 13 February 2011
Bloody Roar: Primal Fury | |
---|---|
Developer(s) | Eighting |
Publisher(s) | Activision |
Series | Bloody Roar |
Platform(s) | GameCube |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Input methods | |
Compatibility | 4 Playable |
GameIDs | |
See also... |
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Bloody Roar: Primal Fury, is a brawler video game developed by Eighting in 2002. It is an updated version of the PlayStation 2 game, Bloody Roar 3.
Problems
Hangs
The game is reported to work with r1878 (and possibly prior) through r4789, but is broken in r4866 through r6495 and beyond.
- European Release: Hang shortly into the intro cinematic.
- Japanese Release: Initial video blacked out, but can be bypassed by pressing start. Initial menu displays and initial menu levels can be entered, but a black screen and hang occurs shortly in even if no action is taken.
Missing o
The 'o' in Nintendo is missing in the opening trademark details.
Scrambled Text
Text in the Japanese release is a scrambled mess.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | Off | On randomly causes nothing to display when battle starts |
Testing
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