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Billy Hatcher and the Giant Egg: Difference between revisions
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=== Dark Puddles Not Clearing === | === Dark Puddles Not Clearing === | ||
In the final level, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe. | In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe. | ||
== Configuration == | == Configuration == |
Revision as of 21:30, 4 May 2015
Billy Hatcher and the Giant Egg | |
---|---|
Developer(s) | Sonic Team |
Publisher(s) | Sega |
Platform(s) | GameCube |
Release date(s) | NA September 23, 2003 JP October 9, 2003 EU October 31, 2003 |
Genre(s) | Platform |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | GameCube Controller, Game Boy Advance |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
An action platformer from the makers of Sonic. In Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hacchā no Daibouken) players take control of the clucky title character, Billy Hatcher, and try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then crack the suckers open to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest
Problems
Lighting Glitch
At a certain camera angles, animated models, such as the player, are lit properly as opposed to how they mostly show up, which is too dark. Setting to OpenGL fixes this problem.
Missing Letters
Some dialogs may have missing characters if Accurate Texture Cache is not in the Safest position.
Dark Puddles Not Clearing
In the final level and boss, the dark puddles don't appear to clear if Accurate Texture Cache is not set to Safe.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Video Backend | OpenGL | Avoid lighting glitch |
Texture Cache Accuracy | Safe | Correct missing letters in fonts and dark puddles in the final level |
Version Compatibility
The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
---|---|---|---|---|---|
Revision | OS | CPU | GPU | Result | Tester |
4.0-1577 | Windows 7 | Intel Core i7-3770 @ 3.4GHz | nVidia GeForce GTX 670 | Runs at 100% speed at 60 FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders) | |
4.0-5839 | Windows 7 | Intel Core i5-4460 @ 3.2GHz | NVIDIA GeForce GTX 780 | Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL. |
Gameplay Videos
- Sonic Team (Developer)
- Sega (Publisher)
- North America (Release region)
- Japan (Release region)
- Europe (Release region)
- 2003 (Initial release year)
- Platform (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- GameCube Controller (Input supported)
- Game Boy Advance (Input supported)
- 4 stars (Rating)
- Video Backend (Config Required)
- Texture Cache Accuracy (Config Required)
- Tested On (Release): 4.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU):
- Tested
- Tested On (GPU): NVIDIA
- Untested for 10000+ revisions
- GameCube games