Billy Hatcher and the Giant Egg

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Billy Hatcher and the Giant Egg
Billy Hatcher and the Giant Egg.jpg
Developer(s) Sonic Team
Publisher(s) Sega
Platform(s) GameCube
Release date(s) NA September 23, 2003
JP October 9, 2003
EU October 31, 2003
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller, Game Boy Advance
Compatibility 4Stars4.pngEdit rating: Billy Hatcher and the Giant Egg
See also...

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In this action platformer from the creators of Sonic the Hedgehog, Billy Hatcher and the Giant Egg (ジャイアントエッグ~ビリー・ハッチャーの大冒険~ Jaianto Eggu: Birī Hacchā no Daibouken) puts players in control of the clucky title character, Billy Hatcher, as they try to bring light back to his now darkened home world. To do so, he must free a bunch of elders that are trapped inside golden chicken eggs. The idea is to find these and other eggs and roll them around the sprawling levels, smash enemies and collect fruit until they are ready to hatch, and then hatch them to bring a small, friendly animal into this world. Billy can hatch penguins, seals, and other creatures and command them to help him on his quest.


Missing Shadows

Shadows for many Non-Player Objects like NPCs, Eggs, Egg Rings, and Chick Coins do not render correctly if Force 24-Bit Color is Enabled.

Incorrect Dialogue

Some dialogue may have missing and misplaced characters if Texture Cache Accuracy is not set to Safe. Refer issue 10705.

Dark Puddles Not Clearing

In the final level and boss, the dark puddles don't appear to clear if Texture Cache Accuracy is not set to Safe. Refer issue 10705.


Widescreen AR Codes

To play properly in 16:9 and eliminate Object pop-in at the edges of the screen during gameplay, before booting the game, use one of the following AR codes..

  • Note: Start Dolphin with these settings - Disable Widescreen Hack in Graphics/Enhancements and set Aspect Ratio to Stretch to Window in Graphics/General.


16:9 Widescreen [gamemasterplc]
04007188 4800000C
C20305DC 00000003
C0228024 C0410008
EC420072 D0410008
C0410010 00000000
C20CCEE0 00000003
38810020 C0228024
C0440000 EC420824
D0440000 00000000
C210FC8C 00000003
933D0060 C0228024
C05D0048 EC420072
D05D0048 00000000
0428639C C1D40000
042863B4 41D40000
04286514 C1D40000
04286730 421F0000
0428673C 41540000
04286748 C1540000
04286754 C21F0000
04286790 C2343333
042867A8 42540000
042867C0 42680000
04286890 41D40000
0428689C C17E6666
042868A8 C17E6666
042C6304 3F413522
042C6328 3FE22222


$16:9 Widescreen [Ralf]
041851C4 C042EFE4
0420F404 C3A2EFE4
042CA534 3F400000
042D14E4 3FE38E39


Only configuration options for the best compatibility where they deviate from defaults are listed.


Config Setting Notes
Force 24-Bit Color Off Fix non-player shadows not rendering
Texture Cache Accuracy Position 1 (Safe) Correct missing text and dark puddles

Version Compatibility

The graph below charts the compatibility with Billy Hatcher and the Giant Egg since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-21555 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-1577 Windows 7 Intel Core i7-3770 @ 3.4 GHz NVIDIA GeForce GTX 670 Runs at 100% speed at 60FPS at 1080p but when using widescreen hack graphics glitches occur (Weird shadows/not rendering entities outside 4:3 borders)
4.0-5839 Windows 7 Intel Core i5-4460 @ 3.2 GHz NVIDIA GeForce GTX 780 Runs perfect at 60FPS 1080p with 4x SSAA Anti-Aliasing. Backend set to OpenGL.
5.0-21253 Windows 10 AMD Ryzen 5 2600 @ 3.4 GHz NVIDIA GeForce GTX 1660 Ti Vulkan, 2x Resolution, Stable 60FPS, 100% Completed, small issues present by default that can be fixed with the information above. Knocknock07

Gameplay Videos