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Resident Evil 4: Difference between revisions
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== Testing == | == Testing == | ||
{{testing/start}} | {{testing/start}} | ||
<!--Use this template for test entries: {{ | <!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}--> | ||
{{ | {{testing/entry|revision=7367|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Works good|tester=ultramann}} | ||
{{ | {{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=AMD Phenom II 965 Quad-core @ 3.4GHz|GPU=AMD Radeon HD 6870|result=Very minor GFX glitches, rare crashing, 80-100% speed, occasional sound glitches|tester=ChaosZeroX}} | ||
{{ | {{testing/entry|revision=3.0-721|OS=Windows 7 x64|CPU=Intel Core i5-750 @ 2.66GHz|GPU=NVIDIA GeForce GTS 250|result=Smaller slowdowns in big areas. No crashes so far.|tester=}} | ||
{{ | {{testing/entry|revision=3.0-776|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=ATI Radeon HD 5870|result=Some artifacts on the sides of the screen with widescreen hack but looks good. Cannot see through infrared scope.|tester=gsilver}} | ||
{{ | {{testing/entry|revision=3.0-796|OS=Windows 7 x64|CPU=Intel Core i7-2600 @ 3.5GHz|GPU=NVIDIA GeForce 560 Ti|result=Audio loop problem fixed! RE4 is PERFECT now. (Actual revision is b2a01dc34813)|tester=Linear}} | ||
{{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.|tester=Nolendil}} | {{testing/entry|revision=3.0-811|OS=Mac OS X 10.7.5|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Works pretty well. Frame rate is close to 30FPS most of the time. Audio suffers from some issues (with DSP HLE). Every time a code cache clearing occurs, the framerate permanently drops below 15FPS: I have to close the game and restart it to fix this. Tested with default settings and DSP HLE.|tester=Nolendil}} | ||
{{ | {{testing/entry|revision=3.5|OS=Windows 8 x64|CPU=AMD FX-4170 @ 4.2GHz|GPU=NVIDIA GeForce 210|result=The emulator crashes when you start a new game.|tester=raidenninjamgs4}} | ||
{{ | {{testing/entry|revision=4.0-1349|OS=Windows 7 x64|CPU=AMD Athlon II X2 255 @ 3.1GHz|GPU=AMD Radeon HD 5770|result=Full framerate (30FPS game) despite slow hardware. Very rare crash when starting new game, no problems noticed after that. Note that the game was made to fake 16:9 on 4:3 TVs, so playing on a 16:9 monitor will result in annoying borders whatever you do. PAL version tested, enable 60Hz mode at the start.|tester=pinumbernumber}} | ||
{{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.|tester=Talos}} | {{testing/entry|revision=4.0-3369|OS=Windows 7 x64|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, 60FPS using lowest internal resolution, backend Direct3D, XFB enabled to virtual, V-sync disabled, idle skipping disabled, Skip EFB enabled, set your computer to high performance.|tester=Talos}} | ||
{{testing/end}} | {{testing/end}} |