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Super Mario Galaxy 2: Difference between revisions
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Waddlesplash (talk | contribs) (Add Config section, update Testing.) |
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=== Japanese and Korean Version Hangs === | === Japanese and Korean Version Hangs === | ||
With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K). | With the Japanese and Korean versions, Dolphin pops up several error messages and then become stuck. This is due to region checking built into the game that will result in the game crashing if an "invalid" language setting is used (i.e. NTSC-J copy with language set to "English"). Use a language setting that is valid for you game's version to fix this ("Japanese" for SB4J or "Korean" for SB4K). | ||
=== <s>Volume</s> === | === <s>Volume</s> === | ||
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*Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.) | *Disable sound (cannot use Save States, if used the game will freeze upon finishing the level.) | ||
Fixed by {{revision|4.0-1300}} | Fixed by {{revision|4.0-1300}} | ||
== Config == | |||
{{Config | |||
|skipcpuefbaccess = Off | |||
|skipcpuefbaccessnotes = Required to use Wiimote in-game (e.g. collect starbits) | |||
}} | |||
== Version Compatibility == | == Version Compatibility == | ||
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{{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}} | {{testing/entry|revision=4.0-1369|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 4.5GHz|GPU=NVIDIA GeForce GTX 670|result=60FPS all the time with no dips and no sound issues (just volume variation sometimes) using the New DSPHLE plugin introduced in revision 4.0-1300. Finished the game using OpenGL backend with IRx2.5 16xAF and FXAA. No hangs at all. Only a minor graphic bug: the screen goes a bit darker in some scenes when a Boss get's pissed off and expels smoke through his nose or just get furious, but it gets back to normal right after. Here is a video showing the game running with the new HLE plugin. https://www.youtube.com/watch?v=M_3i9j7jiPo |tester=Cole Roddy}} | ||
{{testing/entry|revision=4.0-1603|OS=Windows 7 x64|CPU=Intel Core i7-3610M @ 2.3GHz|GPU=NVIDIA GeForce 650m|result=60FPS all the time with almost no dips and no sound issues (sometime slow but playable). | {{testing/entry|revision=4.0-1603|OS=Windows 7 x64|CPU=Intel Core i7-3610M @ 2.3GHz|GPU=NVIDIA GeForce 650m|result=60FPS all the time with almost no dips and no sound issues (sometime slow but playable). | ||
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this Dolphin release.|tester=Xellos}} | |||
Super Mario Galaxy 2 was almost unplayable on this laptop Asus N56VZ until this | |||
{{testing/end}} | {{testing/end}} | ||