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Turok: Evolution: Difference between revisions
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m (Text replacement - "{{[Yy]ou[Tt]ube\|(.*)\|(.*)(\|.*)?}} " to "{{VideoGallery |vid1=$1|cap1=$2 }}") |
m (Text replacement - "\<s\>(.*)\<\/s\>" to "{{s}}$1{{/s}}") |
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Also, pause many times could trigger it. This occurs on both '''DSP-HLE''' and '''DSP-LLE''', inclusive '''DSP-LLE Interpreter'''. | Also, pause many times could trigger it. This occurs on both '''DSP-HLE''' and '''DSP-LLE''', inclusive '''DSP-LLE Interpreter'''. | ||
=== | === {{s}}Freezes and Crashes{{/s}} === | ||
==== | ==== {{s}}Freeze at some 'Chapter' load screen{{/s}} ==== | ||
Game freezes when load screen appears since {{revision|4.0-4169}}: | Game freezes when load screen appears since {{revision|4.0-4169}}: | ||
* Chapter 1, Level 1 | * Chapter 1, Level 1 | ||
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Fixed by enable Floating Point Result Flag. | Fixed by enable Floating Point Result Flag. | ||
==== | ==== {{s}}Crash at Chapter 3, Level 3 load screen{{/s}} ==== | ||
Emulator crashes with any configuration. A ''HLE system tried to call a undefined HLE function 0.'' information dialog appears if MMU is enabled, else the emulator simply closes it unexpectedly. Occurs since {{revision|4.0-3482}}. Fixed by enable Floating Point Result Flag. | Emulator crashes with any configuration. A ''HLE system tried to call a undefined HLE function 0.'' information dialog appears if MMU is enabled, else the emulator simply closes it unexpectedly. Occurs since {{revision|4.0-3482}}. Fixed by enable Floating Point Result Flag. | ||
==== | ==== {{s}}Crashing at the Main Menu{{/s}} ==== | ||
Without MMU emulation, this game will crash at the main menu. MMU is not longer required to run since {{revision|4.0-2444}}. | Without MMU emulation, this game will crash at the main menu. MMU is not longer required to run since {{revision|4.0-2444}}. | ||