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Sonic Riders: Difference between revisions
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== Problems == | == Problems == | ||
=== | === {{s}}Specular Highlights{{/s}} === | ||
Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}. | Specular highlights do not appear in D3D. They only appear correctly in the OpenGL backend. See {{issue|6169}}. Fixed by {{revision|4.0-5225}}. | ||
{{image|SonicRiders Specular1.jpg|No specular highlights in D3D}} | {{image|SonicRiders Specular1.jpg|No specular highlights in D3D}} | ||
{{image|SonicRiders Specular2.jpg|Proper emulation|br}} | {{image|SonicRiders Specular2.jpg|Proper emulation|br}} | ||
=== | === {{s}}Hero Story Crash{{/s}} === | ||
The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Fixed in {{revision|4.0-4222}}. | The game may crash after the third level in the Hero Story. To correct this, enable "Speed Up Disc Transfer Rate" in the game properties. Fixed in {{revision|4.0-4222}}. | ||