Mario Kart: Double Dash‼: Difference between revisions

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== Problems ==
== Problems ==
=== <s>Incorrect Volume Compared to Item Roulette</s> ===
=== {{s}}Incorrect Volume Compared to Item Roulette{{/s}} ===
When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output. Fixed by {{revision|4.0-7286}}.
When racing, the item roulette, in comparison to the rest of the sounds heard during a race, may not be the correct volume. Use LLE audio to hear the correct audio output. Fixed by {{revision|4.0-7286}}.


===<s>Dashing Bug</s> ===
==={{s}}Dashing Bug{{/s}} ===
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See {{issue|5610}}. Fixed in unknown revision.
When dashing for over two seconds, the dash may suddenly stop in the middle of a turn. Disabling Idle Skipping helps, but it doesn't fix the problem entirely. Only occurs in slower system configurations that cannot maintain fullspeed. See {{issue|5610}}. Fixed in unknown revision.


=== <s>Dark Characters/Karts</s> ===
=== {{s}}Dark Characters/Karts{{/s}} ===
In D3D, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. OpenGL is not affected. See {{issue|6269}}. Fixed as of {{revision|4.0-2421}}.
In D3D, characters and karts may appear dark at random. Multiplayer increases chances of seeing it, but it can happen anywhere. OpenGL is not affected. See {{issue|6269}}. Fixed as of {{revision|4.0-2421}}.
{{image|MarioKartDD-Darkkarts1.png|Dark characters and karts}}
{{image|MarioKartDD-Darkkarts1.png|Dark characters and karts}}
{{image|MarioKartDD-Darkkarts2.png|Correct emulation|br}}
{{image|MarioKartDD-Darkkarts2.png|Correct emulation|br}}


=== <s>Ghost Desyncs</s> ===
=== {{s}}Ghost Desyncs{{/s}} ===
Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See {{issue|6290}} and {{issue|3122}}. Fixed with {{revision|4.0-2729}}.
Ghosts do not follow the track, hitting walls, going off cliffs, and even going the wrong way. There is no known solution at this time. See {{issue|6290}} and {{issue|3122}}. Fixed with {{revision|4.0-2729}}.


=== <s>Music Stops</s> ===
=== {{s}}Music Stops{{/s}} ===
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use [[DSP LLE]]. Fixed with {{revision|4.0-1300}}.
When using DSP HLE, the music in race is not always played. It only plays the first time in the first race, but then doesn't loop as expected. To fix this, use [[DSP LLE]]. Fixed with {{revision|4.0-1300}}.