Metroid Prime 2: Echoes (Metroid Prime: Trilogy): Difference between revisions
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=== The Black Bar === | === The Black Bar === | ||
During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | During Shader Compilation, stuttering can become so severe that it desyncs the GPU and CPU threads in Dual Core mode. The game freaks out over this desync, creating a black bar at the bottom of the screen, which takes up 15% of the screen space and "squishes" the game in the remaining space. The black bar will remain there from then on whether stuttering continues or ceases. | ||
After {{revision|4.0-7517}}, enabling Virtual XFB or Real XFB will fix and/or prevent the problem. If XFB is disabled the problem may still occur. Details can be found in the [https://dolphin-emu.org/blog/2015/10/01/dolphin-progress-report-september-2015/#40-7517-derive-field-timings-from-video-interface-registers-by-booto September Progress Report]. | |||
{{image|MP2Tri NoSquish.jpg|Correct emulation}} | {{image|MP2Tri NoSquish.jpg|Correct emulation}} | ||
{{image|MP2Tri Squish.jpg|Black bar and squishing|br}} | {{image|MP2Tri Squish.jpg|Black bar and squishing|br}} | ||
=== {{s}}Refraction Slowdown{{/s}} === | === {{s}}Refraction Slowdown{{/s}} === |